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  • A question about making a scenario

    Just wondering, how much time does it take to make a good scenario (with new maps, maybe units and cities)?
    I know it takes a very long time, but how long?

  • #2
    It depends. If you work on that scenario 24 hours per day, then it doesn't take that long. If you work on it an hour per week, then it takes longer.
    "Reflection. Surprise. Terror. For the future."

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    • #3
      Juggler, that is such an open question, it's impossible to answer! It can be as little as 10-20 hours, to one thousand + ! Maybe you could tell us what you had in mind? If you use FW/MGE it's a bit faster because of the editors. Do you intend to make all new units? That's very time consuming. Will you use new sounds? How big a map? That has a major impact on time costs.

      If you're trying a scenario for the first time, read Leon Marricks' paper on advanced scenario design. It's available from the Scenario League site. Start by making a simple scenario for your own enjoyment. Don't plan to distribute it. Use a small or medium sized map, import some new units from other scenarios, a few sounds, and try a few simple events. Experiment with the rules text file, it's perhaps the most important file to become familiar with. The main thing is to make something that YOU think would be fun to play. If it is, then chances are others will enjoy it too.

      Once you've done this once or twice, you'll be in a postion to decide if you want to make a scenario for public consumption. Good luck.
      Tecumseh's Village, Home of Fine Civilization Scenarios

      www.tecumseh.150m.com

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      • #4
        What does FW/MGE stand for?
        Email address:
        ben_e_gas@yahoo.com
        The other one I used to register here doesn't work.

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        • #5
          FW means Fantastic Worlds, an add on to Civ2. MGE means, if I remember right, Multiplayer Gold Edition, a multiplayer version of Civ2.
          "Reflection. Surprise. Terror. For the future."

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          • #6
            Civ2 MGE (Multiplayer Gold Edition) is the Last "version" of Civ2
            it supports Civ2, Civ2 CiC (conflict in civilization - 1st Civ2 addon) Civ2 FW (Fantastic worlds -2nd Civ2 addon) of course MGE scenarios and add multiplayer option
            FW supports only Civ2, CiC, FW scenarios and Civ2 is needed
            CiC supports only Civ2, CiC scenarios and Civ2 is needed

            Civ2 ToT (Test Of Time) supports only ToT scenarios BUT Civ2, MGE, FW and CiC scenario can be translate to ToT version with "Civconverter" (from Angelo Scotto, latest 1.4 version can be found on Apolyton ToT section) ToT add new scenario edition function, animated units, multiplayers options and multi-map scenarios

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            • #7
              One thing to remember is that more time spent on a scenario does not always make a better scenario (although usually it does have something to do with it). I spent about a month and a half on UP THE DEADLY BOOT and I enjoy it more, and feel it a better scenario than ANSTEIG which took a good ten months or more, not counting the year's worth of work I had accumulated from THE NEW GERMANY which went into it.

              Also, a few years ago I thought that long, extensive readme's were a sign of a good scenario. They're not. All that you need in them is enough information for someone to know what they are doing. I spent hours on ANSTEIG'S readme - what was the point? That time would have been better spent working on a more detailed civolopedia.

              Hope this helps,

              JP
              John Petroski
              PetroskiJP@hotmail.com

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              • #8
                Thanks for all the help guys!
                I'll start woking on my first one in a couple of months.

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                • #9
                  Ages

                  If making a historical scenario it requires knowledge of the subject to make a good playable scenario, but even then it needs embelishments likes relevent sounds and techs to make it really good, as I am learning now after making the Age of Alexius scenario...
                  MRP

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                  • #10
                    JP, just wondering how do you get through the defense belts in Italy? I always get clogged on it.
                    Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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                    • #11
                      Pick a point, and throw everything that you have at it

                      You can usually get away with losing a few units in the belts as after you break through them, there is not much else in your way.


                      JP
                      John Petroski
                      PetroskiJP@hotmail.com

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                      • #12
                        Size Matters?

                        Does the size of the map and the number of cities placed cause bugs to occur in the game? Just asking because I have finished the making the actual scenario game for Age of Basilius (still to make Multi-Events) and noticed that one or two small towns have disapeared even though I built them. When placing Barbarian units to take a city that was placed on the edge of the map, the units either turned into Slave (settler) units or disapeared. When moving units they 'haze' leaving a 'shadow' effect in their wake. Otherwise I am pleased to note that editing the titles for the Bulgar civ to make King into Tsar actually registers for once! In other scenarios when I hade done this to a civ the edited government title never apeared in the scenario. Thanks to Arne for converting the BMP version of the Title into a GIF version!

                        Oh yes, and on the subject of how much time does it take to make a decent scenario-the Age of Basilius was concieved a week and a half ago, and I reckon 1 week to make the Multi-Events given the work schedules I have at the moment...

                        So we shall see if a quality scenario can be made in less then a month!
                        Like Age of Alexius (, Constantine, Battle for Rome and Arturius) this scenario is an original by me whereas Fate of Europe, Justinian and Heraklius's Last Battle are only edited versions of other folks scenarios...
                        Last edited by Masis; June 15, 2001, 22:47.
                        MRP

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                        • #13
                          Re: Unit "Haze"

                          I can't really help you with your questions regarding map size, but your question about your units having a "Haze"... I'm assuming that this is made by the shield? If so, you just need to move the shield a little more to the center of the unit to fix your problem.


                          JP
                          John Petroski
                          PetroskiJP@hotmail.com

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                          • #14
                            Re: A question about making a scenario

                            Originally posted by Juggler
                            Just wondering, how much time does it take to make a good scenario (with new maps, maybe units and cities)?
                            I know it takes a very long time, but how long?
                            Mine (Age of Basilius) has taken just over 2 weeks to make. It has been sent to Das Civilization Universum, Spanish Civilization II site and the European Civilization II sites. When they host it then you can download it for play. Otherwise e-mail me to play it. In case you think 'ah such a short time, it must be small and simplistic' well I could tell you but I'd rather you downloaded it to find out...
                            MRP

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                            • #15
                              Have a Peek...

                              ...of a screenshot from Age of Basilius, the eastern frontier of the Roman Empire bordering Armenia around the 10th/early 11th centuries AD.
                              Attached Files
                              MRP

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