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  • New Scenario: The United Irishmen

    After what seems like forever, I'm nearly finished the 1st scenario that I'm going to release on the internet. All that remains to do is to try and get the title picture working, the batch file and the 2nd set of events. The scenario tries to depict Irish history from the rebellion in 1798 to 1805. As the United Irishmen you've got to try and free the island from foreign influence during this period.

    While the scenario features an entirely new map, I'm afraid it's severly lacking in the original graphics department. I hope however that it makes up for this in other departments, such as playability, which is why I'm looking for playtesters to see if I've succeeded in getting the balance right. If anyone out there is interested in playtesting the 1st set of events at the moment, e-mail me at our_man@space.com or leave your e-mail and I'll send it to you.
    STDs are like pokemon... you gotta catch them ALL!!!

  • #2
    I'm afraid I don't know much about Irish history, but I'd be happy to test the scenario for you.

    Please send it to me at: nick_dowling@hotmail.com
    'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
    - Neal Stephenson, Cryptonomicon

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    • #3
      Ooh! Ooh! Finally someone made an Irish scenario!

      Send it to me please.

      warvoid@aol.com

      Now we need a scenario covering the current conflict with the IRA, UFF and the bloody rest.

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      • #4
        yo our_man,
        I think you should do a scenario of the Fenian raids if you like Irish history. Irish versus British in north america, it's gold!
        "It woulda been nice to have naked midgets serving us cocktails everyday." - Brandon Boyd of Incubus

        "...gays who, because they just NEEDED their orgies..." -Mr. A. Speer

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        • #5
          OK, I've sent the scenario to Case and Warvoid. Anyone else interested?

          Interesting suggestions for other Irish scenarios, but I'm working on two others at the moment (extremely early stages both).
          STDs are like pokemon... you gotta catch them ALL!!!

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          • #6
            Im always game for a scenario. ill playtest for ya.

            Grothgar_1999@yahoo.com

            Might be intresting to learn about our erstwhile neighbours
            Maps, Maps, MORE MAPS!!!!

            "You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"

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            • #7
              Your right about the title gif making the game crash so i had to delete thatas you suggested. im not very far in at the moment but i have noticed one really annoying thing. One of the french units that appears near ballina is in an odd,even square or an even,odd square and thus cannot attack or do anything it can even walk on water. Im sure this will cause the game to crash and its also a great advantage to me because the british cant see it so i have blocked their path with an unbeatable unit. So hey ill get back to playing it now
              Maps, Maps, MORE MAPS!!!!

              "You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"

              Comment


              • #8
                Nice Work

                OK, here's my comments. I'll review it by the same standards I asked others to review my scenario:

                1. Units: The units are, on the whole, fine. The co-ordinated appearances of the British, Irish and French units work well.
                However, I think you've mistaken the role Marines played in this era. During the Napoleonic era Marines mainly served aboard naval ships as boarding and raiding parties, and it wasn't until the 20th Century that Marines began to be widely used as elite infantry in land campaigns. I suggest that you rename the marines as 'Guards', thereby simulating the elite British Guards regiments.
                Also, cavalry didn’t stand a chance against massed muskets and was mainly used for scouting and attacks on disorganised infantry, so you may want to weaken the cavalry stats and strengthen the infantry ones.

                2. Events: Excellent - they seem realistic and greatly enhance the scenario. However, I encountered the same problem as Grothgar with the French Infantry, so I suggest you fix the placement of this unit.

                3. City placement and names: I couldn't spot any problems.

                4. Readme file: Again, no problems.

                5. General sense of 'completeness': As you made clear, the scenario is only partly finished. As it currently stands, the scenario is excellent. I really like the way goody huts are used in the scenario.

                Other comments: Maybe this is just my Australian perspective on distances, but I really think you need to increase the road multiplier. As the scenario currently stands, armies crawl along the roads, and it takes forever to move what is actually a small distance.
                Also, I suggest that you replace the default mountain graphics with the nicer looking brown mountain graphics.
                'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                - Neal Stephenson, Cryptonomicon

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                • #9
                  Send me the Title pic and I'll fix it for you.
                  To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                  From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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                  • #10
                    I'm just after playing again as far as Humbert's arrival, and I see what you both mean. I can't believe I missed that glitch. I've just gone into the events.txt and edited the locations of where the unit is created, played the scenario again until Humbert's arrival and the event worked fine. One bug out of the way at least.

                    I also noticed another bug concerning the Lough Swilly landing - some of the French troops don't appear - this is because I made them appear on sea squares in the hope that they'd appear on the transport that was also created. I guess I'll have to distort the truth a little and place them all on land to begin with.

                    Case, I've also decided to rename the Marines to Guards in light of what you said about the role of Marines in this period. Concerning your suggestion about the strength of cavalry against infantry, after a lot of deliberation I decided to reduce the cavalry's strength slightly. Bear in mind the fact that the United Irishmen for the most part didn't have firearms or good leadership!!! Still, the cavalry met with more success against decent infantry than they should have according to your reasoning, and I hope their changed stats now reflect both of these aspects. I don't think I'm familiar with the mountain graphics you're reffering too. Could you give me an example of a scenario that uses them?

                    I'm not to sure about changing the road movement allocation, I found it pretty OK to play with. How do the other playtesters feel about the current road multiplier? Is it too small?

                    Kull, thanks for volunteering to fix the title picture for me! You've no idea how hard it is to work with graphics when the only tool at my disposal is MSpaint! Could you please post your e-mail address so I could send it to you. I'm not too sure how to e-mail stuff through Apolyton...

                    I hope to have all the neccesary changes made to the files by Monday, so you should be receiving the updated events.txt and rules.txt then.

                    Thanks for the feedback!
                    STDs are like pokemon... you gotta catch them ALL!!!

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                    • #11
                      Ill use Cases method to review this scenario as well

                      1.Units: I like these units they protray on the whole the situation of the era. The french would jump at any excuse to get back at us brits so thats represented really well. Same comments about marines as Case although you could have Guard units and marines which are missile units and have the ships like the Man'O'War be able to carry missile units and hey presto
                      I agree that cavalry is a bit too powerful and can beat almost any units especially veteran cavalry.

                      2.Events: Apart from the French unit i cant see any problems of the events file. I like the ones which give me units lol

                      3.City placement: Your right some of the cities in this scenario didnt exist at this time frame but hey they advance the scen so id keep them in there.

                      4.Readme: Top notch!!!!

                      5.General Sense of completeness: I dont know if its just me but i found it a bit easy to take cities. For perspective in fortnight 42 i have captured every city in the north up to the river/ocean and i am closing in on dublin. and in the east every city has fallen to my amazing troops sop i control about a third of the country by fortnight 42. but maybe its just me but other wise generally very good. bring on part two. (if theres any ireland left )
                      Maps, Maps, MORE MAPS!!!!

                      "You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"

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                      • #12
                        pculliva@whc.net
                        To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                        From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

                        Comment


                        • #13
                          Originally posted by Grothgar
                          ...For perspective in fortnight 42 i have captured every city in the north up to the river/ocean and i am closing in on dublin. and in the east every city has fallen to my amazing troops sop i control about a third of the country by fortnight 42...
                          That`s because you play on Prince.

                          wuss
                          "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

                          Eyewerks - you know you want to visit. No really, you do. Go on, click me.

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                          • #14
                            I knew youd say something like that paul. but for your information im playing this one on deity.
                            Maps, Maps, MORE MAPS!!!!

                            "You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"

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                            • #15
                              Originally posted by our_man
                              I don't think I'm familiar with the mountain graphics you're reffering too. Could you give me an example of a scenario that uses them?
                              I just e-mailed you the mountains. Enjoy
                              'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                              - Neal Stephenson, Cryptonomicon

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