I am not a big fan of Red Front.
EDIT:
I admire it from a technical standpoint and I have no moral objections towards roleplaying as USSRians (or Nazis for that matter), but it involves too much micromanagement.
I have always stuck by the Mongols 2.0 approach to scenario design: start with up to five cities and expand fast. Scenarios that give me billions of cities or units in the beginning bore the hades out of me because I like to grok the character and uses of cities and units as I obtain them.
P.S. I don't know if Red Front is too hard for my tastes because I never got to the first winter in it. However, any scenario that becomes unwinnable because one moved the a couple of units in the wrong direction by accident is too hard for me.
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Leons Petrazickis (St. Leo)
http://aventine.cf-developer.net/minizigg/
petrazi@sprint.ca
[This message has been edited by St Leo (edited May 17, 2001).]
EDIT:
I admire it from a technical standpoint and I have no moral objections towards roleplaying as USSRians (or Nazis for that matter), but it involves too much micromanagement.
I have always stuck by the Mongols 2.0 approach to scenario design: start with up to five cities and expand fast. Scenarios that give me billions of cities or units in the beginning bore the hades out of me because I like to grok the character and uses of cities and units as I obtain them.
P.S. I don't know if Red Front is too hard for my tastes because I never got to the first winter in it. However, any scenario that becomes unwinnable because one moved the a couple of units in the wrong direction by accident is too hard for me.
------------------
Leons Petrazickis (St. Leo)
http://aventine.cf-developer.net/minizigg/
petrazi@sprint.ca
[This message has been edited by St Leo (edited May 17, 2001).]
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