The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I didn't think the global warming from nukes could actually be turned off. Something about an effect besides the pollution byproducts, ie: to do with the detonation itself raising the global temperature.
Oh well. Time will tell ...
Nuke em till they glow, then shoot em in the dark.
Nukes dont actually cause global warming if it is disabled. What happens is that the global warming icon appears and keeps going until it reaches the theoreticel position and then it just dissapears and it never comes back so it cant cause global warming.
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I am the LORD OF STRONDAR
Maps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
Sorry sorry sorry! Drop me a line @ ChapMan85@aol.com . I'll get you some more comments about Crises, or did you want feedback on your other projects? My aol account's always screwy, sue me
This scenario really is the all-time winner in the "biggest nukefest" category! My "Final Solution" to India and China involved nuking ever city down to size one, and then watching them wink out of existence when occupied by some other nation they'd pissed off! My favorite strategy involved nuking units positioned next to two or three cities...a very economical way to spread the devastation. I also learned that it was unwise to keep more than two or three units in any of my cities. Large city-based troop concentrations seem to be the equivalent of waving a huge "Nuke ME!! flag at the AI.
To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton
From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise
Isn't the widespread use of nukes kinda' contrary to the spirit of the scenario? Unless he actually DESIGNED the scenario with that intention in mind...
The scenario is designed to be able to run any way you want... practically the only thing that can't happen is the USA and the EU going to war with one another. China invades cambodia the first turn, The USA can invade Cuba, Iraq, and Iran for no reason (barbarian cities), it's lots of fun. Wanna try and unite the entire world with an all out slug fest? That's possible. Want to turn the USA into a communist government and then nuke Cuba, Beijing, and Moscow? That's possible too. The diplomacy screens are the best though... they crack me up. "Our country is used to peaceful solutions. Prepare to die!"
Cal is spot on with that analysis. I don't believe in making scenarios too restrictive for the human player, so although this scenario has a theme with a defined objective to aim for, it's pretty flexible in how you play it.
I hadn't really expected it to be of much interest for multiplayer however, and I will release my own MGE patch correcting the events. If you're playing as the EU or US and you kill a civilian you are going to be penalised. If you don't like that try playing as the Russians.
You can have a look at the design thread @ http://apolyton.net/forums/Forum18/HTML/001220.html . The issue of using nukes did come up and I suggested a theoretical strategy to avoid having them in the scenario.
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"The man who can smile when things go wrong has thought of someone he can blame it on" - anon
"Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
"I didn't invent these rules, I'm just going to use them against you."
Cal, you can read this from the web page to whet your appetite. It's largely finished now, I'm just tinkering with little things and trying to find a way to calm the AI down. I'm sure there's a connection with certain technologies but I haven't been able to lock it down yet.
VERSION 3.0 AMENDMENTS
Overview
The major new feature in version 3.0 is a revised map foundation in which major continents were split up and later rejoined. When you play any new game on a world map, the civ2.exe looks at adjacent land squares and includes them in the same land mass, so you have only two major land masses: the Americas, and Europe/Asia/Africa. In this version there are around 50 land masses, and the divisions accord quite closely to starting territory. This affects both AI attitude to neighbours and trade bonuses (see below). I also tinkered with the coastlines to effectively prevent new cities founded in the artic circle from building costal improvements or ships to simulate the lack of open water access. I also tinkered with the fertility of the land which should prevent the AI from founding cities on non-Urban squares.
Amendments
I had a lot of feedback after version 2.1 including necessary corrections and additions. So I've corrected all the spelling mistakes for city names ("Toyko" still makes me cringe), and transplanted some cities to other correct locations. There are more Rogue events and starting cities in Sudan and Myanmar, and appropriate events have been added.
New Graphics
I had to add a new pollution icon because of the reintroduction of industrial pollution, and I also added new railway graphics. For the units I had another Freight unit icon to replace the old one, and added new Frigate and Cruiser icons.
Miscellaneous
A new front-end launcher program. Indian events. I also needed to juggle the tech tree slightly to swap the slot for Microwaves and Plastics (MP and Pla both increase pollution) with future technologies so you don't start out with cripplingly high pollution. I also had everyone start with some free Engineers to cope with pollution clearing. I also replaced Hydroponics with Clean Industry Act (San reduces pollution), which you don't start out with but must research to reduce pollution further.
Another important correction is the selective disabling of negotiations with the Allied powers. Feedback had pointed out the problems with America invading Canada, but I was worried about restricting the human players' choices too much that a blanket denial would involve. It later occurred to me that I could disable negotiations between the Americans and Allies if playing as the Europeans, and between the Europeans and Allies if playing as the Americans. For the Russians, Chinese, and Indians it could be disabled for both. I also sneakily allied the Allies with the Rogue states via hex-editing because in previous versions the conflict between UN peacekeepers and Rogue units at the start of the game made it almost too easy for the human player to go in next and finish the job. This alliance is invisible, and unbreakable because the alliance is fixed for both sides and can only be broken through negotiation, which you can't do with the Barbarians. It also simulates the role of the UN as a more neutral player - except under your command.
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"The man who can smile when things go wrong has thought of someone he can blame it on" - anon
"Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
"I didn't invent these rules, I'm just going to use them against you."
I've just looked into the technology thing and I was right: it was Robotics (SFl) that was causing the problem. So: avoid Space Flight - it makes Alliances with the AI less durable. I'm going to re-juggle the tech tree slightly to adjust for this.
All this means that version 3.0 is going to give the human player less trouble if you want a peaceful game, but does not help my problem with a psycopathic AI. Pls see the other thread for suggestions.
"I didn't invent these rules, I'm just going to use them against you."
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