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So simple nobody has ever thought of it...?

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  • So simple nobody has ever thought of it...?

    While reading that civ3 information on the thread Kull linked to, I got an idea. I realized that I had never tried this, and I have never seen any evidence that someone else tried it. I opened up the rules file and changed the "Changeterrain" command for the desert, so that if an engineer uses the terraform command on the desert, he does not turn it into plains but into oceans-and guess what, it worked! I thought this might be an interesting option for example for imperialism scenarios to build vital waterways such as the Suez and Panama canals.
    The engineer "survives", he goes to sleep after completing the command, and can be moved a turn later.
    Follow the masses!
    30,000 lemmings can't be wrong!

  • #2
    Wow! I can use this for my Mars Project scenario! Great work, Stefan!

    Scenarios with this using strategical water ways would be brilliant.

    [This message has been edited by PolarisGL (edited April 28, 2001).]
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    • #3
      Stefan, I don't know if you're familiar with the Microprose Mars scenario, but by mining the icecap in it you can turn that terrain into ocean squares. I don't think it's ever been used though to represent the building of waterways such as the Suez Canal however.
      STDs are like pokemon... you gotta catch them ALL!!!

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      • #4
        In Holy Roman Empire or whatever, by Jesus Muñoz,
        you could transform river terrain into ocean
        "I realise I hold the key to freedom,
        I cannot let my life be ruled by threads" The Web Frogs
        Middle East!

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        • #5
          Yeah I knew about this but I never had any reason for using it...

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          • #6
            You can also make boats with settler ability that can change water into land, which could make a fun addition to a normal Civ2 game.

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            • #7
              quote:

              Originally posted by Stefan Härtel on 04-28-2001 06:43 AM
              While reading that civ3 information on the thread Kull linked to, I got an idea. I realized that I had never tried this, and I have never seen any evidence that someone else tried it. I opened up the rules file and changed the "Changeterrain" command for the desert, so that if an engineer uses the terraform command on the desert, he does not turn it into plains but into oceans-and guess what, it worked! I thought this might be an interesting option for example for imperialism scenarios to build vital waterways such as the Suez and Panama canals.
              The engineer "survives", he goes to sleep after completing the command, and can be moved a turn later.



              This is mention in my second design tip
              Mixing and Matching Land, Sea, and Air Unit Abilities, under the section, the three special roles.


              http://sleague.apolyton.net/Guides/s...ndseaair.shtml



              [This message has been edited by kobayashi (edited April 29, 2001).]
              .
              This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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              • #8
                quote:

                Originally posted by DarthVeda on 04-28-2001 11:47 AM
                Yeah I knew about this but I never had any reason for using it...


                I made it to simulate the channels and navigable rivers in the Middle ages.

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