After shifting around some units in the rule.txt I loaded the ToT scenario I have been working on and to my surprise I found that one of the civs could not build its defensive units. None of the usual suspects we to blame, they had the prerequisite tech, the they did not have the obsolescence tech, there were not better units to build in the same role. Next I checked the tribe can build mask but that was right to. So what could then be the matter? I was quite baffled.
Since these units were buildable prior to shifting unit slots around it stood to reason that this was the cause of the problem.
The following quote from the Advanced Scenario Design paper provided the beginning of the answer to this dilemma.
This a first seemed implausible since the unit in the musketeer slot was not buildable by the civ in question. In fact the unit was only created via events. None-the-less, I reduced its defense to one, reloaded the game and shazam! The defensive units could again be built. With a little more research the true rule came to light.
Upon discovering Gunpowder defensive (role=1) units with a defense factor less then the unit in the musketeer slot become obsolete.
Since these units were buildable prior to shifting unit slots around it stood to reason that this was the cause of the problem.
The following quote from the Advanced Scenario Design paper provided the beginning of the answer to this dilemma.
quote: allowing the unit in the Musketeers position to be built. No defensive air, sea, or land unit, with a defense less than that of this unit, of any speed, can ever afterwards be built, by either a human or a computer player of that civilization. |
This a first seemed implausible since the unit in the musketeer slot was not buildable by the civ in question. In fact the unit was only created via events. None-the-less, I reduced its defense to one, reloaded the game and shazam! The defensive units could again be built. With a little more research the true rule came to light.
Upon discovering Gunpowder defensive (role=1) units with a defense factor less then the unit in the musketeer slot become obsolete.
Comment