Right now I'm working on a Saxon Conquest of Britain scenario, with the intention of making it historically accurate, not a fantasy Aurthurian thing. What's been bothering me a little is the idea that it almost certainly won't include "everything" in the Civ2 game package. There won't be much in the way of wonders--mostly obscure stuff from Bede references. There won't be much in the way of tech advancement--the technology hardly "advanced" from c. 450-800 (the period of the scenario). And lastly, the units will be pretty limited--not a lot of variety; there just weren't that many different military systems involved in this region in this era. Now, why did this bother me? If the scenario serves its purpose, isn't it ok? On the same track, I just conceptualized another scenario last night. This one is even more limited. It's an "Air War Over the Reich" scenario and will use almost exclusively air units. "Ground" units will probably be represented as "factories," "Aircraft plants," and "Cracking Plants," etc. No ground combat and no sea combat. This idea sounded great when it first hit me. Now I'm wondering--is it too limited?
Must a scenario include the entire gamut of Civ2 features to be considered a "good" scenario? Is there a place for scenarios that use only part of the Civ2 features to create a specific type of sub-game?
Any opinions about this idea?
Curiously,
Exile
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Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
Must a scenario include the entire gamut of Civ2 features to be considered a "good" scenario? Is there a place for scenarios that use only part of the Civ2 features to create a specific type of sub-game?
Any opinions about this idea?
Curiously,
Exile
------------------
Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
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