In my scenario I have a road modifier of: 2.
When I enter 172 in movement for a unit (this would suposedly give it 1 and 1/3 moves) it gets 44 moves in the game, have anyone tried to give partial movement to a unit when the road multiplier is 2?
When I enter 172 in movement for a unit (this would suposedly give it 1 and 1/3 moves) it gets 44 moves in the game, have anyone tried to give partial movement to a unit when the road multiplier is 2?
but, the formula should be mod 256 not 128. The reason being that numbers between 128 and 255 produce a negative hexidecimal value resulting in a unit with no movement allowance at all.

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