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  • Crises amendments

    quote:

    Now let's put it all together


    Having just played my first "proper" game for twenty turns, I've seen a few errors which need correcting, and areas where tweaking is definately called for. I'll detail them here:

    corrections
    Map corrections: All minor cities now stackable; airbases now veterans to compensate for their low defence. Minor terrain corrections.

    Nuclear units
    The technology "Test Ban Treaty" is now renamed "Nuclear Disarmament" to distinguish from the wonder "Test Ban Treaty". Nuclear disarmament still makes nuclear missiles obsolete both is less valuable to the AI, and is now a prerequisite for Moral Intervention. This amendment means you will have more control over whether to allow nuclear units in the game, as Nuclear Proliferation is a low priority wonder, and by giving the Nuclear Disarmament technology to the AI means they cannot build them. Nuclear missiles now require Nuclear Weapons technology (as it should be), and cost 20% extra to build.

    Tech correction
    In addition, Da Vinci workshop is now obsolete. I was pleasently surprised when my helicopter carriers were upgraded for free, though this was not planned. Also there were two corrections needed to the Game.txt (one for a string).

    Rogue units
    There were two problems with the Rogue infantry units: 1. They were created as "green" units and not very effective in defence. 2. The 250m bonus of destroying a Rogue infantry unit was too high, and has now been set at 100m. The unit stats have been beefed up making them more potent, so the Rogues should truly be seen as a destabilizing threat rather than a cash cow.

    other unit tweaks
    Howitzer, Airbase and APC units now have anti-Tank ability. This makes the APCs a vital defensive unit to have in conjunction with the infantry units and SAM units. Infantry units are stronger on defence, mainly to avoid the SAM launcher being the choice defence unit. Tanks are slightly lower on defence.

    Naval units have their defence stats tweaked: Frigates are higher, Carriers are lower. In addition the Submarines, Frigates and Cruisers are more expensive. Passenger ships can now only carry two units, making the choice between them and Container ships harder. A Container ship has three times the capacity, costs less to build and is slightly better on defence; Passenger ships are faster, but the maths are it would cost 480 against 120 to build enough ships to carry 12 units, and 6 shields against 2 to support them.

    Cruiser missiles are now just missiles, though now they are dual-purpose SSMs and SAMs. As they have the fighter flag they will scramble (now launch) against strike jets. The maths are (approx), a 40% chance of damaging the plane when defending, a 20% chance of destroying the plane when defending, and a 33% chance of hitting the plane when attacking. As the missiles have a high firepower they might kill a unit they successfully hit, though the lower attack strength reduces the odds of a hit.

    I reviewed Orbital Weapons Platforms (as if you'll ever use them) to make them cost 25% extra, halve the attack value, though give them trememdous firepower, and lower the defence value slightly. This improves combat odds against attacking units behind a Force shield, and intercepting advanced fighters. Plus one Veteran advanced fighter should be able to kill a "green" OWP. This is simply to balance combat when using these beasts.


    If anybody has any comments or ideas, could you please do it before the weekend. Also do the MGE users want me to update the Game.txt to MGE standard in case you want multiplayer?

    ------------------
    The Historical Civ2 Site
    http://members.nbci.com/HistCiv2/index.htm

    "The man who can smile when things go wrong has thought of someone he can blame it on" - anon

    "Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
    "I didn't invent these rules, I'm just going to use them against you."

  • #2
    Andrew, I've been trying to download this from your site for a week. When I click on the scenario title, I just get a page with that grey, cloudy background you use - and nothing else. Same with the scenario review. The other scenarios on your site work fine. Do you have any idea why I seem to be the only one to have this problem? And what I can do about it?
    Tecumseh's Village, Home of Fine Civilization Scenarios

    www.tecumseh.150m.com

    Comment


    • #3
      If this is the same problem with Netscape that Gothmog had then I'm not acutally sure what caused it. If you can open http://members.nbci.com/HistCiv2/ww2apl.htm then you should be able to open this as they both have the same coding. They both use Javascript. It might be that the nbci frame is interfering, in which case you could try http://members.nbci.com/_XMCM/HistCiv2/index.htm
      You could also simply use IE to solve your problem
      You could try my own web space: http://www.btinternet.com/~aplivings...rio/crises.htm
      Alternatively, download the files directly:
      http://members.nbci.com/HistCiv2/crises1.zip - the main files (627Kb) http://members.nbci.com/HistCiv2/crises2.zip - the City sound files (711Kb) http://members.nbci.com/HistCiv2/crises3.zip - the unit sounds (1388Kb) http://members.nbci.com/HistCiv2/crises4.zip - the diplomacy sounds (1308Kb) http://members.nbci.com/HistCiv2/crises5.zip - the MGE scenario file.

      Now back to the amendments...

      [This message has been edited by Andrew Livings (edited November 07, 2000).]
      "I didn't invent these rules, I'm just going to use them against you."

      Comment


      • #4
        I have a question about Harriers: Why? They're basically the same as F-16s, same range, price, a/d/hp/f, etc. Can that be used for something else?
        Who wants DVDs? Good prices! I swear!

        Comment


        • #5
          Thanks Andrew. It looks good!
          Tecumseh's Village, Home of Fine Civilization Scenarios

          www.tecumseh.150m.com

          Comment


          • #6
            Hmmmmmmmm....Russian events apprently need to be debugged or something...was there an announcement about this already?
            Who wants DVDs? Good prices! I swear!

            Comment


            • #7
              Mao, no one mentioned it to me.

              I've fixed it now, and the chinese events: they both had problems with the turn=x events because I didn't do it properly.

              I've also found that adding the justonce line to the event forbiding talks between the Europeans and Americans will display the text just once, and thereafter continue to forbid negotiations. This saves that message becoming so annoying popping up ten times a turn. I thought it would be harder to sort out

              As this is a total conversion I'm going to play around with the tutorial files to see if they can be used to make life any easier. I'll propably post the update on sunday night (1900-2300 GMT).

              The Harriers stay because I like them, and it adds diversity.

              ------------------
              The Historical Civ2 Site
              http://members.nbci.com/HistCiv2/index.htm

              "The man who can smile when things go wrong has thought of someone he can blame it on" - anon

              "Every gun that is made, every warship launched, every rocket fired, signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed" - President Eisenhower
              "I didn't invent these rules, I'm just going to use them against you."

              Comment


              • #8
                The update is done and posted. http://members.nbci.com/HistCiv2/crises.htm

                Enjoy
                "I didn't invent these rules, I'm just going to use them against you."

                Comment


                • #9
                  Very interesting. I'm still in the way early stage, but a few things seemed worthy of comment:

                  1) North Korea: What happened to THE Rogue State?!?

                  2) San Juan: This probably should be a US city. Puerto Ricans are US citizens in every sense of the word except one....no federal voting rights.

                  3) Minor City: A good idea, but you might want to remove them from all River terrains. The resulting fragmentation looks kind of messy. There is another alternative IF you only use fortresses on minor city squares. Use the minor city graphic instead of a blank to represnt fortresses.

                  4) Dairy, not Diary
                  To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                  From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

                  Comment


                  • #10
                    1. I originally had North Korea; the problem comes when China starts attacking them, which is not only unrealistic, but with the events.txt set-up the way they are, the Allied and Russians also attack North Korea and the city is quickly captured.

                    2. San Juan as American? Well I included an American airbase to represent military interests.

                    3. That's what I wanted to do. The problem with the Fortress terrain is that it obscures all the units on the same square. For infantry units you just see their heads sticking out of these buildings.

                    4.
                    "I didn't invent these rules, I'm just going to use them against you."

                    Comment


                    • #11
                      Andrew, you may want to set up the events files so that the Americans and the Europeans can't negotiate with anyone when they're computer-controlled, since the scenario looks great except for the EU invading Poland and the Americans dropping nukes on Toronto...
                      ----------------------------------------
                      EchoPapa's scenarios are available at the ACS Mac Site
                      and
                      Visit the Institute for Naming Children Humanely at inch.stormpages.com

                      Comment


                      • #12
                        The U.S. is also bound by treaty to defend Taiwan from a hostile third-party invasion. If you don't make the American-Allied alliance unbreakable, it would be a good idea to trigger a war with the U.S. if anyone invades Taiwan.
                        ----------------------------------------
                        EchoPapa's scenarios are available at the ACS Mac Site
                        and
                        Visit the Institute for Naming Children Humanely at inch.stormpages.com

                        Comment


                        • #13
                          Another update, just completed after playing through it a few times. Now I've got nothing to do anymore.

                          Basically:

                          New oversized map: still good for FW, and a redistribution of cities. Also, rewriting from scratch seemed to solve some diplomacy problems. I messed around with the original a lot and must have done something irrevocable. The AI still goes to war far too often, but I can live with it.

                          New icons: New F-22 icon, new Security Forces (spies) unit, some new improvement icons, and terrain graphics improved.

                          Corrections: some more spelling errors , fixed string problems in the game.txt, and sorted out a tech bug which I hadn't noticed. Also quietened the mchnguns.wav so it doesn't blast your eardrums out.
                          http://members.nbci.com/histciv2/crises.htm
                          or http://www.btinternet.com/~aplivings...rio/crises.htm

                          Please don't say there's anything else I missed
                          [This message has been edited by Andrew Livings (edited February 11, 2001).]
                          "I didn't invent these rules, I'm just going to use them against you."

                          Comment


                          • #14
                            Speaking of your site, it looks good, but not only do I have the same blank page problem (which I fixed by using IE) but I get a 404 when I try and download most of your other scenarios, like Cuban Missile Crisis or US Civil War.

                            Comment


                            • #15
                              As much as I love the scenario, there are still a few things to take care of...

                              Spelling:
                              "Toyko" should be "Tokyo".
                              "Manilla" should be "Manila".
                              "Kalingrad" should be "Kaliningrad".
                              "Launda" should be "Luanda".

                              Nitpicky City Things:
                              "Arkhangel" is a non-existant hybrid. The English is "Archangel", the Russian is "Arkhangel'sk".
                              "Davao City" should probably just be "Davao".
                              "Taiwan" should probably be "Taipei".
                              "Bombay" should probably be "Mumbai".
                              The placement of cities in Central Russia is rather inaccurate. Try renaming Chelyabinsk and Yekaterinburg to Magnitogorsk and Chelyabinsk, then adding Yekaterinburg if you like.
                              Pretoria isn't a very big city, that should probably be Johannesburg.
                              Likewise with Dijon, replace it with Lyon.

                              Other Things:
                              Terrorists appear randomly in many places, but, oddly enough, not in Israel.
                              You may want Kabul to start as Rebel, the government never really controlled the country.
                              When Rebels take Monrovia, maybe it should trigger the creation of rebels near Freetown, since Charles Taylor sponsors Foday Sankoh's rebels in Sierra Leone.
                              Perhaps members of NATO's "Partnership for Peace" in Eastern Europe should count as Allies- they'd be a nice buffer between the Europeans and the Russians.
                              In the US events, shouldn't the citizens demand greater protection for the "defenseless" people of the world, rather than the "defenceless" ones?


                              ------------------

                              ----------------------------------------
                              EchoPapa's scenarios are available at the ACS Mac Site
                              and
                              Visit the Institute for Naming Children Humanely at inch.stormpages.com
                              ----------------------------------------
                              EchoPapa's scenarios are available at the ACS Mac Site
                              and
                              Visit the Institute for Naming Children Humanely at inch.stormpages.com

                              Comment

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