The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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DV's post instantly reminded me of the 2-ranged fighters suggested in SL's tips section. Would torpedo bombers and navy fighters, all based from carriers, function as intended if they were given the 2-range? Has anyone tried this?
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Originally posted by Field Marshal Klesh
Just to see if perhaps Case or Bebro could add to this topic with their experiences form their naval-heavy scenarios.
I didn't use any missile type units, but I did use aircraft with the submarine flag with good results. The B-24 and Wellington units have the sub flag on, and the AI uses them well.
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Originally posted by Field Marshal Klesh
Just to see if perhaps Case or Bebro could add to this topic with their experiences form their naval-heavy scenarios.
Well, I learned most from other designers (esp Cpt.Nemo). For SubWar I used several events to create sea/air units in ocean areas. Their creation points are directly in the path of the players routes.
Often, units that are too weak do simply not attack significant stronger units, even if their tribe is expansionist/aggressive, so if you want that they attack, adjust their combat strength
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