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2194 Days of War: Revised version

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  • #76
    I'm up for another go-'round. I honestly don't know what more I can do to make my fight better. I am not a super-Civer, I am ok though. I made painstakingly precise decisions in the first round to maximize my results. I don't know how I can be any better. I guess I need to clear the Soviets out faster than Xin can get to Stalingrad!

    Now thatwe've all had a rehearsal, we can now have the real war!

    ------------------
    I am the Ukrainian Anti-Pope!
    Automatic Kleshnikov 2001

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    • #77
      I replayed turn 1. Not worrying about defense anymore, I made more progress in Australia, China and Soviet. In Soviet front I went all the way to Omsk. Had to stop there since the cities were all destroyed (more units in city than size, no walls) and the RRs were stopped. Logistic was difficult -- I transported all 4 of my engineers to Siberia and built roads/cities. Thanks to the multiplayer option, the engineers worked at double speed.

      Any takers of the Soviet Union in our next match?

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      • #78
        I actually would like to play a multiplayer game... But maybe it's not that good an idea being the creator of this scenario? I work full time so I can only play at night... How quickly does the game typically make a "round"?

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        • #79
          What a surprise! Let's start as soon as the Allied give up on the first game (however I can start right now as Japan regardless when will we start).

          It took me two nights to play a turn as Japan. I usually saved once after each of the frou fronts has been done: US, South Pacific, China/India, Russia. The fifth save was for city management, which took a different thinking so I did not want to mix it with the battle phase.

          Be aware: Any city improvement you are building will become church (if you don't have it) and any unit you are building will become either mobil infantry or AA battery if a nearby city is occupied by an enemy.

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          • #80
            quote:

            Originally posted by Xin Yu on 01-17-2001 11:58 PM
            Be aware: Any city improvement you are building will become church (if you don't have it) and any unit you are building will become either mobil infantry or AA battery if a nearby city is occupied by an enemy.


            Xin, is this just for the Soviets or for everyone? Wow, I'll have to keep my eye on that!

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            • #81
              It applies to my newly occupied US cities as well. I just couldn't have walls built up, and no artilleries or tanks could be built there. Must be that the first turn my cities were in riot and the AI automatically decided to build a church. Then, the AI decided that my defense units were not enough so it kept on building defense role units (mobiled infantry or AA battery). Even changed my completed superbattleship to an AA gun!

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              • #82
                You are playing this game in MGE hotseat mode? I could make a revised version for FW with all 5 major nations edited to be human-controlled? That would certainly improve the game, but would limit the players to FW owners (Besides there could be some risk of cheating?)

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                • #83
                  I don't think it will be improved in FW version since the AI will control other civs when you play one, and the production orders still will be changed. However there is a way to manually change the building order using @build, and you can set the roles of some units to defense role and the AI will most likely to leave it alone.

                  My American cities had no defense land unit inside when I first landed in Los Angeles. That could be part of the reason for the AI to build defense units. If a city had already got 3 defense role units, the AI could choose not to add another. But I have not tested it yet.

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