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2194 Days of War: Revised version

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  • 2194 Days of War: Revised version

    After completing Second Front I made some quick corrections to "2194 Days of War" relating to errors in the event files.

    To those who had mastered the scenario (Especially from the German side) there are more challenges in store with the corrected version. Most of the event triggered AI responses were not working properly as the wrong techs were given to the Soviet AI. The revised version should hopefully be much more difficult. I also added a few "upgraded" American unit graphics from Second Front.

    Download at the following location:
    http://home.att.net/~captainnem0/2194days.zip
    http://home.att.net/~captainnem0/2194snd1.zip
    http://home.att.net/~captainnem0/2194snd2.zip
    [This message has been edited by Captain Nemo (edited October 10, 2000).]

  • #2
    Thank you Captain Nemo.
    I really like this scenario. I hotseat it often with my neighbor and by myself as well.
    I like the non-historical aspect to it. It allows for all kinds of crazy attack plans. Can't wait to try it, because SF is giving me a headache!

    ------------------
    I am the Ukrainian Anti-Pope!
    Großdeutschland!

    Comment


    • #3
      Civilization scenario lovers the world over hail your diligence and celebrate your dedication.

      Thank you, Captain Nemo.

      Comment


      • #4
        Hey FMK, if you're still here, there's a new game starting at the Frontier...multiplayer
        Who wants DVDs? Good prices! I swear!

        Comment


        • #5
          What is the frontier Mao? Do you mean a multiplayer 2194?!? I'd love that, but aren't the turns aweful long? I know I take damn near forever to make a full turn. I know there was once talk of making a stripped down version with less pieces, has this been done? I would think it would be impossible to get a game going with the regular version, no?

          I am certainly interested, so fill me in!

          ------------------
          I am the Ukrainian Anti-Pope!
          Großdeutschland!

          Comment


          • #6
            I just tried it a few times, but alas, the drag is waaaaaaay too long, even with a cable connection. How about another one of Nemo's scenarios?
            Who wants DVDs? Good prices! I swear!

            Comment


            • #7
              I can see 2 ways to play 2194DaysOfWar multiplayer...

              We can either play it as some kind of email game. That is, we each play our own turn and then email the savegame around. I guess it would have to be a hotseat game, and there'd be no way to save it to send without being able to view other player's games. If you know hotseat, it'll make sense.

              Or, we could do a major downsizing of the units in the game, and make a 2194Multiplayer scenario. Someone would have to delete 2/3 of every countries forces (in correct proportion of vehicles, of course). We could send that new savegame around for agreement, and actually play that one online. We could edit some of the events as well. Perhaps Nemo could give us an OK, or direct us...I'm sure he doesn't feel like revising this "oldie" yet again. Or maybe he does?

              I think it would be real silly to play the original one online. Just far too many units. What do you think?

              ------------------
              I am the Ukrainian Anti-Pope!
              Großdeutschland!

              Comment


              • #8
                I'd like to play a multiplayer game of 2194.
                In playing a game with long turns just get some Refreshments and some munchies and watch some TV or whatever while your waiting :P
                Mao, contact me if ou wanna play a MP game of 2194.
                Peace!

                Comment


                • #9
                  Sun, we tried it before...the lag's simply too long. Try the Sparta scenario in my other thread.
                  Who wants DVDs? Good prices! I swear!

                  Comment


                  • #10
                    Booooo......Hissssssss


                    C'mon Mao, don't give up so easily. What about trying to make an MP sav (with a lot less units, same balance of strength). Instead of 40 PzKwIV's to take Moscow, need only 10. It would take some work though....

                    Comment


                    • #11
                      Here is a list of the major players of 2194DaysOfWar, with their respective starting unit totals. As you can see there are way too manyunits to sit through an MP game with. Perhaps we can agree how to reduce these numbers at the start of the game. But also, we'd need to increase the cost of later units so we don't overflow the totals later in the war. There is alot to do in reducing the game, but keeping the balance. I am so very busy with school right now, but I will have time over the break. Maybe I'll talk to Nemo about either help, permission etc. I've never been good at scneario design, but this would be a fun way to start. Mao, would you be interested in helping with a possible re-do? What is your experience with scenario building? It may be a fun project to co-build with ya.
                      Let me know. And if you read this Nemo, don't be alarmed...I have to do alot of thinking before I go butchering your masterpiece. If I decide to do it, I'll email you all the changes or ideas for approval. I certainly am not trying to rip you off, I figure (read= Hope) you have other fish to fry right now. *cough* Stalingrad *cough*

                      So let me know what you think Mao...


                      Axis

                      Germany
                      Engineers: 3
                      Wermacht: 61
                      SS Stormtroopers: 54
                      AA Battery: 15
                      Light Tank: 4
                      PzKwIV: 57
                      Field Artillery: 7
                      Motorized Infantry: 6
                      Me109: 27
                      Bomber: 23
                      Destroyer: 5
                      Cruiser: 5
                      Freighter: 6
                      Battleship: 3
                      Submarine: 32
                      Freight: 5
                      JU-87: 38
                      Fallschirmjager: 6

                      Total: 351 units

                      Japan
                      Engineers: 4
                      Imperial Marines: 124
                      AA Battery: 19
                      Light Tank: 43
                      Field Artillery: 15
                      Motorized Infantry: 10
                      A6M2 Zero: 58
                      Bomber: 50
                      Destroyer: 18
                      Cruiser: 16
                      Freighter: 27
                      Battleship: 6
                      Submarine: 22
                      Aircraft Carrier: 6
                      Super Battleship: 2
                      Freight: 5

                      Total: 425 units

                      Allies

                      Soviet
                      Engineers: 6
                      Red Army: 125
                      Red Guard: 24
                      AA Battery: 14
                      Light Tank: 31
                      Field Artillery: 15
                      Motorized Infantry: 22
                      Fighter: 17
                      Bomber: 7
                      Destroyer: 8
                      Cruiser: 4
                      Freighter: 7
                      Battleship: 3
                      Freight: 12

                      Total: 295 units

                      America
                      Engineers: 5
                      GI: 44
                      Paratroopers: 3
                      AA Battery: 10
                      Light Tank: 5
                      Field Artillery: 1
                      Motorized Infantry: 9
                      Fighter: 25
                      Bomber: 10
                      Destroyer: 20
                      Cruiser: 13
                      Freighter: 14
                      Battleship: 8
                      Aircraft Carrier: 2
                      Freight: 6

                      Total: 175 units

                      British (Commonwealth)
                      Engineers: 7
                      Infantry: 66
                      AA Battery: 18
                      Light Tank: 14
                      Field Artillery: 1
                      Motorized Infantry: 11
                      Fighter: 16
                      Bomber: 2
                      Spitfire: 33
                      Destroyer: 14
                      Cruiser: 11
                      Freighter: 30
                      Battleship: 10
                      Submarine: 1
                      Aircraft Carrier: 2
                      Freight: 20

                      Total: 256 units

                      Grand Total: 1502 units!!!

                      Obviously things need to be done if this is to be playable on MP.

                      ------------------
                      I am the Ukrainian Anti-Pope!
                      Großdeutschland!

                      Comment


                      • #12
                        I think it's possible to play it in its full version.
                        You just gotta have faith.
                        I myself am willing to play the complete 2194days of war scenario via MP

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                        • #13
                          The turns are 20 minutes in legth... it's not possible. Take my word for it. Unless you're going to dedicate about 80-120 hours to the game.

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                          • #14
                            i'm dedicated, me and my friend played civ2 MP games during the summer and during the weekends right now for 8-13hours at a time! So i believe i'm up for a game of 2194days.

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                            • #15
                              A MP of 2194 days is a great idea. u can scheadule it for like 3 hours a day, every day or on weekends something like that. You can make posts on the whole thing. like they did with the Tales of The Dip Front the Multi Forums. You should really do this, and if you can't make it to a game night, you can get a sub or something to fill in so AI wouldn't destroy your civ.
                              "You can stop me on the defense, or even in the battle , but you will NEVER stop me on the from taking that hill."
                              -Rommel

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