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Originally posted by Shaka Naldur on 01-13-2001 07:34 AM
Jesus,
it would be a good idea to play Time of Thunder with the spaniards of the forum (including Allard )
I've just asked Allard by e-mail. If he says yes, we are almost there!
As for me, I'd prefer no to all questions too. Let's keep it the way it was meant.
And I'd love to play Thunder, even if I would feel a bit intimidated between all those "Spanjolen" around me, who caused us so much trouble..
My only fear is that I am not as military brilliant as Prince Maurits, as politically inspiring as William of Orange, or as nationalistic and strategic as William III.
But we're not all as brillian generals as Xin Yu...
but the road just doble the movement, it should be like in real civ also, I think that it is very important, we should change that
I agree. Doubling is maybe not necessary, but making it 3 instead of 2 would probably be a good move, as it is impossible to make any fun offensive or to move an army from one place to another with a road movement of 2.
Let's quickly agree on these matters, and start, as there is no need to spend days discussing. Better one little thing not everyone agrees with, than days of talking about it.
Shaka: If you change the movement of cavalry from 2 in the rules text, then the pikemen will not be doubled against them. This is critical to the tactics of the period.
Tecumseh's Village, Home of Fine Civilization Scenarios
Stefan - We probably wouldn't be online at approximately the same time. We'd just keep sending the .HOT file to each other. At times we'll be lucky and may get several turns done. At other times, we could get stuck behind someone's schedule. A "Tales from the Front" type thread might help us all know what the current status is and whose turn it is.
Shaka - I sent the modified .SCN file to you, but to the address listed in Apolyton. I'll send future mail to the mixmail.com address, but do you need me to resend the file? Or can you go ahead and start? Jesus M. got back to me and confirmed that the only major problem was the "starving barbarian one"
Techumseh and Allard - I do not think we should remove the negotiations restriction, actually. It would be necessary to do so in a standard internet game, but could be dangerous in a hotseat game. You can't really do anything interesting with player-player hotseat diplomacy, anyway, and I've already thought of several Xin-Yu-esque ways I could take advantage of the hotseat diplomacy and extort techs (perhaps including restricted techs) or tribute from the AI, change war status, etc., without the human opponent ever knowing about it. Remember, while someone else is playing his turn in hotseat, our civs will be ably (hah!) controlled by the AI, blithely giving away our techs and cash to buy meaningless cease-fires. I think arrangements we reach in our player-to-player diplomacy will be more important, even if we see anomalous "war" messages, or meaningless penalties to reputation.
In general, we should be real careful about what modified files we use, especially RULES.TXT because the files will have to be replicated on all seven computers. If we think movement is too slow, I think we should use double movement, rather than changing the designer's road movement rates. Jesus' message to me indicated he didn't have any problem with double movement (I didn't ask him about modifying his road movement rates). But I still hesitate juicing land movement without also changing sea movement.
I think Shaka should go ahead and start the scenario. If we decide to change movement, change production, remove negotiation restrictions, or whatever, we can do it just as well during the game. In fact, I predict we'll seriously reconsider juicing movement after a few turns, anyway. As long as we do so fairly (make such changes at the beginning of the Spanish player's turn, give players a few turns warning to modify any now-exposed positions, etc.), I don't any major fairness problem.
By the way, if half the players prefer to play Thunder, rather than 30 Years War...why are we playing 30 Years War? I'm perfectly willing to play that one, too. Are peoples' votes changing?
- Ok, let's keep nonegotiation
- Let's see how road movement works after a few turns.
- Let's play Thunder (although I don't really care), and redistribute the civs according to RobRoy's magnificent system
- Let's start!
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