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Question on hotseat/multiplayer in ToT

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  • Question on hotseat/multiplayer in ToT

    Where is the byte (for ToT) that controls which players are human, and does changing it simply make it a hotseat file?

    That is, will it show enemy moves still or does it just say "AI Makes its moves" or something like that?

  • #2
    Oh what, nobody knows?

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    • #3
      Fine then, you don't get to see your oponents moves in Kyokujitsu.

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      • #4
        You can't see your opponent's moves in hotseat mode.
        *grumbles about work*

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        • #5
          I know that.

          What I don't know is that if I change it manually in the .sav file to say that two players are human, if it will treat it as a hotseat file or if it will let you see enemy moves.

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          • #6
            Hmm, if I recally correctly it must be the byte 2E (like in FW), however I'm not really sure...
            But try Allards guide on HexEditing, if it doesn't work.
            I also think that ToT will behave like MGE did with Second Front - you remember Nemo was trying to divide the scenario in different versions, so he should know better...

            I bet you wouldn't see the moves but just your causalties statistics as you do in every Multiplayer game, even when managed via HexEditing...
            Civilization Webring Forum

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            • #7
              Yes that's what I figured. Interestingly enough you can't access the casualty timeline in ToT... I mean, wtf?

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