This is a continuation of the previous thread to discuss Second Front.
I am still looking for a good idea for the new unit in the next version. Canadian Infantry is the one I like the best so far, how about you? I would give them a Brengun and capabilities similar to the American BAR Infantry so they complement the basic British troopers.
The new version is seriously more difficult than the first! Not to discourage you, but this change in the Kriegsmarine role is very tough to counter. The bunkers "fight back" unlike those sitting ducks in the first version. The minefield East of Omaha blocks access to Port-en-Bessin and forces the Americans to land right in the middle of the 352nd Infantry... It's been a massive bloodbath. The British are still relatively successful and Utah Beach becomes the better choice for the US forces when the Omaha landings fail. Pointe du Hoc is now a real challenge because every time you empty out the bunker it seems like more troops pull into it from the rear.
The first new unit I made is a 20mm Flakvierling stationary air defense battery that protects all the Kriegsmarine bunkers against air attack. It is just tough enough to dispatch allied planes and requires the use of combat engineers to take them out.
The bunkers are nameless size 1 cities protected by air defenses and tank defenses with no improvements... Of course I made them look like the 210mm batteries (And can even make them point in different directions by adjusting their size/ciy walls) The AI seems much more eager to defend such a position than the old unit style bunker. "Capturing" it result in the same since it is size 1 it dissappears and provides no defensive value. Only Pointe du Hoc is size 2 because it requires an actual capture to trigger the technology.
By 2PM on D-Day:
My last 6 airborne hold Ste Mere Eglise with the help of 6 Sherman tanks that rolled up from La Madeleine. British hold Langrune, Lion-sur-Mer and Le Hamel. The 210mm battery West of Arromanches is the only one of the 6 new type of City-Bunkers in the landing zone that was destroyed. The British are surrounding Arromanches for the kill.
On Omaha the Americans are "pinned" on the Beach... The only hopeful sign is that they have finally reached the fortification West of Port-en-Bessin and have cut the coastal road to German traffic. But about 30-40 units have been wiped including all DD tanks, Rangers and Engineers. My old favorite landing spot on Pointe du Hoc actually turned into an American route as the defenders inside the Bunker kept machine-gunning all my engineers and rangers... One time a stack of 11 went up in smoke!
Hope to have the revised version out before too long!
I am still looking for a good idea for the new unit in the next version. Canadian Infantry is the one I like the best so far, how about you? I would give them a Brengun and capabilities similar to the American BAR Infantry so they complement the basic British troopers.
The new version is seriously more difficult than the first! Not to discourage you, but this change in the Kriegsmarine role is very tough to counter. The bunkers "fight back" unlike those sitting ducks in the first version. The minefield East of Omaha blocks access to Port-en-Bessin and forces the Americans to land right in the middle of the 352nd Infantry... It's been a massive bloodbath. The British are still relatively successful and Utah Beach becomes the better choice for the US forces when the Omaha landings fail. Pointe du Hoc is now a real challenge because every time you empty out the bunker it seems like more troops pull into it from the rear.
The first new unit I made is a 20mm Flakvierling stationary air defense battery that protects all the Kriegsmarine bunkers against air attack. It is just tough enough to dispatch allied planes and requires the use of combat engineers to take them out.
The bunkers are nameless size 1 cities protected by air defenses and tank defenses with no improvements... Of course I made them look like the 210mm batteries (And can even make them point in different directions by adjusting their size/ciy walls) The AI seems much more eager to defend such a position than the old unit style bunker. "Capturing" it result in the same since it is size 1 it dissappears and provides no defensive value. Only Pointe du Hoc is size 2 because it requires an actual capture to trigger the technology.
By 2PM on D-Day:
My last 6 airborne hold Ste Mere Eglise with the help of 6 Sherman tanks that rolled up from La Madeleine. British hold Langrune, Lion-sur-Mer and Le Hamel. The 210mm battery West of Arromanches is the only one of the 6 new type of City-Bunkers in the landing zone that was destroyed. The British are surrounding Arromanches for the kill.
On Omaha the Americans are "pinned" on the Beach... The only hopeful sign is that they have finally reached the fortification West of Port-en-Bessin and have cut the coastal road to German traffic. But about 30-40 units have been wiped including all DD tanks, Rangers and Engineers. My old favorite landing spot on Pointe du Hoc actually turned into an American route as the defenders inside the Bunker kept machine-gunning all my engineers and rangers... One time a stack of 11 went up in smoke!
Hope to have the revised version out before too long!
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