Just when you think you've seen it all, Civ2 does something absolutely unheard of:
Two units fight, neither dies.
That's right, one unit attacks another, and at the end of their turn, BOTH are still on the board.
This happened during my latest scenario, and at first it was a major annoyance. The scenario is totally Event driven, and this happened at several points in the game, seemingly at random. Some events happened normally:
Unit A attacks unit B, B dies and stuff happens.
But almost as often:
Unit A would attack B, stuff would happen (meaning that Civ2 thought that B was dead), except at the end of the Event, B was STILL THERE! The strength was zero (a completely black health bar), but the darn thing still lived.
My scenario was basically at a standstill, and then I realized how totally unusual this was. Wouldn't it be great if this could actually be incorporated into scenarios as a FEATURE! For two days I tried everything, and then a few hours ago I discovered the cause:
An Event triggered by UNITKILLED that also includes the CHANGETERRAIN action does not remove the trigger unit from the game!
I carefully watched what happens during several Events triggered by UNITKILLED. The first thing is that the "dead" unit loses all health, but stays in place. You can see this quite clearly when a text box appears. Drag the box to the side and you'll see the unit still in position. Apparently the CHANGETERRAIN action somehow "resets" the game, such that incomplete actions (like removing the dead unit) are left unfinished. CHANGETERRAIN must be a very powerful command. During the making of "Seeds of Greatness", I discovered that it will sweep away all Barbarian units on the board unless there's at least one Barbarian-controlled city in existence. I wonder what other unusual things it's capable of?
Anyway, I thought you developers out there would be intrigued by this new wrinkle. Another trick for the scenario-creation toolbox!
Two units fight, neither dies.
That's right, one unit attacks another, and at the end of their turn, BOTH are still on the board.
This happened during my latest scenario, and at first it was a major annoyance. The scenario is totally Event driven, and this happened at several points in the game, seemingly at random. Some events happened normally:
Unit A attacks unit B, B dies and stuff happens.
But almost as often:
Unit A would attack B, stuff would happen (meaning that Civ2 thought that B was dead), except at the end of the Event, B was STILL THERE! The strength was zero (a completely black health bar), but the darn thing still lived.
My scenario was basically at a standstill, and then I realized how totally unusual this was. Wouldn't it be great if this could actually be incorporated into scenarios as a FEATURE! For two days I tried everything, and then a few hours ago I discovered the cause:
An Event triggered by UNITKILLED that also includes the CHANGETERRAIN action does not remove the trigger unit from the game!
I carefully watched what happens during several Events triggered by UNITKILLED. The first thing is that the "dead" unit loses all health, but stays in place. You can see this quite clearly when a text box appears. Drag the box to the side and you'll see the unit still in position. Apparently the CHANGETERRAIN action somehow "resets" the game, such that incomplete actions (like removing the dead unit) are left unfinished. CHANGETERRAIN must be a very powerful command. During the making of "Seeds of Greatness", I discovered that it will sweep away all Barbarian units on the board unless there's at least one Barbarian-controlled city in existence. I wonder what other unusual things it's capable of?
Anyway, I thought you developers out there would be intrigued by this new wrinkle. Another trick for the scenario-creation toolbox!
Comment