The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm glad someone is trying to turn this game into a scenario.
I have a question for those who play this game.
I just bought this game a week ago and I'm having a problem.
I can't generate any income. I'm always working in the red and going broke---and this is at the easy level.
How do I generate money to field an army/navy or continue to build the neccessary buildings that my people keep demanding. I always reach a point where I just quit because I end up running out of money. And once again, this is the easy level. What am I doing wrong.
Please repond here and e-mail me at Mauddib@intergrafix.net
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"And his word shall carry
death eternal to those who
stand against righteousness."
First off, you never want to field an army or a large navy at the beginning, or even a bit after the beginning. You do what your people tell you to do. Click a house and raise the taxes if your income is going down or just not going up. Build slowly in that game; do not try to build every thing at once.
The point I'm trying to make is this. At the easy level (and this royally ticks me off), I reach a dead end while the computer players expand to other islands and build shipyards and more ships, I can never get to that point in my growth.
I want to know why or how the computer players at the supposedly easy level can build the things that I can't because I run out of money.
Oh, and as far as the tax rates, I can only get them to 34% and no higher or my people get angry and my population starts to leave.
I do build what my people want that seems to be the crux of my problem and when I try to copy the computer players in what they build, it still doesn't help.
How many marketplaces, chaples, HOUSES, etc should I have.
Here is what I usually have when I run out of money:
2-3 marketplaces
2 foresters huts, chaples, fisher huts, sheep farms & cattle farms
1 tavern, weaver, butcher, stone quarry, stonemason, school, doctor, fire brigade, mine, smelter, & tool maker (if I don't build the last 3, I run out of tools and don't have the money to buy them when the free traders show up.)
10-15 houses
And a Level 2 warehouse.
This is when I start to lose money, my people are at about 250-325 in pop. and they want alcohol, tobacco, and spices and I don't or can't generate the monet neccessary to continue, BUT THE DAMN COMPUTER PLAYERS march on so I just quit.
[This message has been edited by Maud'Dib (edited July 17, 2000).]
Yeah, but the computer players don't need what I have or get their goods from the Free Traders which forces me to sail my lone ship back to my warehouse.
You know, you can kind of sell goods to the free traders too. Even then, I still run out of money constantly. Maybe I should build a large number of sheep farms and weavers and sell allot of cloth right from the beginning. Has anyone tried this yet? Does it work?
Shadowstrike, I see you are experiencing the same problem.
As for selling to free traders, my excesses in cloth, wood & bricks and sometimes food never get bought by the free traders.
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"And his word shall carry
death eternal to those who
stand against righteousness."
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