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1602 AD/Anno 1602 Conversions

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  • 1602 AD/Anno 1602 Conversions



    I have yet to convert the roads and the terrain, which will probably be after my HoMM3 Deluxe Conversions.
    Please Visit:
    http://aow.apolyton.net

    And contribute if you can!

  • #2
    Oh, and all I ask is that no one use these until the scenario in which I use them is released. Thank you!
    Please Visit:
    http://aow.apolyton.net

    And contribute if you can!

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    • #3
      Looks great. Let's hope someone will eventually build a great Colonization scenario using these units (is that the type of scenario you are building?

      Note to Self: *Must wonder aimlessly about why people always do conversions of games I already own*
      *grumbles about work*

      Comment


      • #4
        Kind of like a colonization scenario. It is not the secret project, but once again a project I started a while ago.

        The Secret Project goes slowly, although I am almost 1/3 done, I am glad to report.

        Thanks for the comments.
        Please Visit:
        http://aow.apolyton.net

        And contribute if you can!

        Comment


        • #5
          I'm glad someone is trying to turn this game into a scenario.

          I have a question for those who play this game.

          I just bought this game a week ago and I'm having a problem.

          I can't generate any income. I'm always working in the red and going broke---and this is at the easy level.
          How do I generate money to field an army/navy or continue to build the neccessary buildings that my people keep demanding. I always reach a point where I just quit because I end up running out of money. And once again, this is the easy level. What am I doing wrong.

          Please repond here and e-mail me at Mauddib@intergrafix.net


          ------------------
          "And his word shall carry
          death eternal to those who
          stand against righteousness."

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          • #6
            First off, you never want to field an army or a large navy at the beginning, or even a bit after the beginning. You do what your people tell you to do. Click a house and raise the taxes if your income is going down or just not going up. Build slowly in that game; do not try to build every thing at once.
            Please Visit:
            http://aow.apolyton.net

            And contribute if you can!

            Comment


            • #7
              I wish I could build an army/navy.

              The point I'm trying to make is this. At the easy level (and this royally ticks me off), I reach a dead end while the computer players expand to other islands and build shipyards and more ships, I can never get to that point in my growth.

              I want to know why or how the computer players at the supposedly easy level can build the things that I can't because I run out of money.
              Oh, and as far as the tax rates, I can only get them to 34% and no higher or my people get angry and my population starts to leave.

              I do build what my people want that seems to be the crux of my problem and when I try to copy the computer players in what they build, it still doesn't help.

              How many marketplaces, chaples, HOUSES, etc should I have.

              Here is what I usually have when I run out of money:

              2-3 marketplaces
              2 foresters huts, chaples, fisher huts, sheep farms & cattle farms
              1 tavern, weaver, butcher, stone quarry, stonemason, school, doctor, fire brigade, mine, smelter, & tool maker (if I don't build the last 3, I run out of tools and don't have the money to buy them when the free traders show up.)
              10-15 houses
              And a Level 2 warehouse.

              This is when I start to lose money, my people are at about 250-325 in pop. and they want alcohol, tobacco, and spices and I don't or can't generate the monet neccessary to continue, BUT THE DAMN COMPUTER PLAYERS march on so I just quit.

              [This message has been edited by Maud'Dib (edited July 17, 2000).]

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              • #8
                Have you tried trading?
                Please Visit:
                http://aow.apolyton.net

                And contribute if you can!

                Comment


                • #9
                  Yeah, but the computer players don't need what I have or get their goods from the Free Traders which forces me to sail my lone ship back to my warehouse.

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                  • #10
                    You know, you can kind of sell goods to the free traders too. Even then, I still run out of money constantly. Maybe I should build a large number of sheep farms and weavers and sell allot of cloth right from the beginning. Has anyone tried this yet? Does it work?
                    *grumbles about work*

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                    • #11
                      PolarisGL:

                      Those graphics look great. I'm looking forward to a good colonization scenario

                      ------------------
                      Go tell the Spartans, passerby:
                      That here, obedient to their laws, we lie.

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                      • #12
                        Shadowstrike, I see you are experiencing the same problem.
                        As for selling to free traders, my excesses in cloth, wood & bricks and sometimes food never get bought by the free traders.


                        ------------------
                        "And his word shall carry
                        death eternal to those who
                        stand against righteousness."

                        Comment


                        • #13
                          *Must wonder aimlessly about why people always do conversions of games I already own*

                          Perhaps your taste in games is not all that bad.

                          ------------------
                          St. Leo
                          http://ziggurat.sidgames.com/
                          http://www.sidgames.com/forums/
                          Blog | Civ2 Scenario League | leo.petr at gmail.com

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                          • #14
                            Try lowering your prices. Of course, this may explain why I'm running out of money in the first place!
                            *grumbles about work*

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