"Seeds of Greatness", the second scenario in the Ancient Empires series is now available for download. If you liked "End of the Bronze Age", I think you'll be pleasantly surprised. To whet your appetite, here's a quote from the Readme file:
"This Ancient Empires scenario is set in the year 3500 BC. It is the dawn of history and seven ancient Near Eastern civilizations are ready to embark on the long road of Research, Building, and Conquest! How do you win? As in the real world, you must achieve the "Alexander Solution"! By the time of his death in 323 BC, this entire region had fallen to the Macedonian conqueror. The calendar moves in Ten-Year increments and you must complete your conquests by 0 AD. The shadows lengthen upon the sundial, so may the Gods be with you Illustrious One!"
Some of the new features in SoG include:
1) All Seven Civs are playable, and each comes with it's own customized Events file.
2) A "Red Front"-style batch file takes care of the file switching for you. (Thanks Nemo!)
3) The map is full of independent city-states and towns for you to conquer and enslave. And no, they aren't cities!
4) Barbarian Democracy eliminates the old "bribe-your-way-out-of-trouble" strategy. (Thanks Allard!)
5) "Goody Huts" are back! Finding and exploiting these resources is a key part of the scenario.
6) Every civ starts off at the Dawn of History, so you have a complete set of Advances, Units, Wonders, and City Improvements to research and build.
7) A color-coded, two page Tech Tree is included, suitable for framing.
8) Two other handy reference documents (Units and Advances) are also provided.
9) There are 4 zip files to be downloaded (one set of game files and three of sounds), but you won't have to download Sound Files #1 and #2 if you already have "End of the Bronze Age"....they are the same!
10)It's been playtested quite thoroughly, so it should be bug free.
If you've got that Empire Building itch, head for my web site and get Seeds of Greatness now!
"This Ancient Empires scenario is set in the year 3500 BC. It is the dawn of history and seven ancient Near Eastern civilizations are ready to embark on the long road of Research, Building, and Conquest! How do you win? As in the real world, you must achieve the "Alexander Solution"! By the time of his death in 323 BC, this entire region had fallen to the Macedonian conqueror. The calendar moves in Ten-Year increments and you must complete your conquests by 0 AD. The shadows lengthen upon the sundial, so may the Gods be with you Illustrious One!"
Some of the new features in SoG include:
1) All Seven Civs are playable, and each comes with it's own customized Events file.
2) A "Red Front"-style batch file takes care of the file switching for you. (Thanks Nemo!)
3) The map is full of independent city-states and towns for you to conquer and enslave. And no, they aren't cities!
4) Barbarian Democracy eliminates the old "bribe-your-way-out-of-trouble" strategy. (Thanks Allard!)
5) "Goody Huts" are back! Finding and exploiting these resources is a key part of the scenario.
6) Every civ starts off at the Dawn of History, so you have a complete set of Advances, Units, Wonders, and City Improvements to research and build.
7) A color-coded, two page Tech Tree is included, suitable for framing.
8) Two other handy reference documents (Units and Advances) are also provided.
9) There are 4 zip files to be downloaded (one set of game files and three of sounds), but you won't have to download Sound Files #1 and #2 if you already have "End of the Bronze Age"....they are the same!
10)It's been playtested quite thoroughly, so it should be bug free.
If you've got that Empire Building itch, head for my web site and get Seeds of Greatness now!
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