Since you guys are the scenario creation experts, hopefully you can help me out here.
1) How do you build palaces in all your barbarian cities? This is the only sure-fire way I know of preventing "Bribe City" (other than by eliminating diplomats/spies, which is not an option). I've seen this in other scenarios (the names escape me), so it appears to be doable.
2) How do you turn the Barbarians into an "8th Civ"? In "Alba", Jesus Balsinde refers to a method which involves hex editing, but it didn't work when I tried it. Anyone else have success with this? What am I missing?
3) Has anyone been able to change the Barbarian Leader's movement points? I'd like to increase it, but haven't seen anything editable in the usual CivII text files.
4) "Change Production" crash: I've tried to change production inside my Barbarian cities, but it always crashes the program. Anyone else have this problem? Maybe it's just a bug peculiar to my installation (FW on top of basic civ II).
5) If I create scenarios using MGE, are they playable with the FW version of civ? (I have MGE in a separate directory, and it DOESN'T crash when changing production in Barbarian Cities!)
Any help would be greatly appreciated! I've been developing an "Ancient Empires" scenario system for over a year now, and this is the last item I need to resolve. The basic system works fine, but I need fully tweaked barbarians to jazz up the scenarios.
1) How do you build palaces in all your barbarian cities? This is the only sure-fire way I know of preventing "Bribe City" (other than by eliminating diplomats/spies, which is not an option). I've seen this in other scenarios (the names escape me), so it appears to be doable.
2) How do you turn the Barbarians into an "8th Civ"? In "Alba", Jesus Balsinde refers to a method which involves hex editing, but it didn't work when I tried it. Anyone else have success with this? What am I missing?
3) Has anyone been able to change the Barbarian Leader's movement points? I'd like to increase it, but haven't seen anything editable in the usual CivII text files.
4) "Change Production" crash: I've tried to change production inside my Barbarian cities, but it always crashes the program. Anyone else have this problem? Maybe it's just a bug peculiar to my installation (FW on top of basic civ II).
5) If I create scenarios using MGE, are they playable with the FW version of civ? (I have MGE in a separate directory, and it DOESN'T crash when changing production in Barbarian Cities!)
Any help would be greatly appreciated! I've been developing an "Ancient Empires" scenario system for over a year now, and this is the last item I need to resolve. The basic system works fine, but I need fully tweaked barbarians to jazz up the scenarios.
Comment