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  • City Style and Leader Name problems

    Help! I've got two problems which are real annoying, and I'm wondering if others have seen and solved them:

    1) City Styles: I'm developing a seven civ scenario in which 5 of the civs have unique city styles. Three are based on manipulation of the Tech Tree (Medieval, Industrial, and Modern), two have default styles (Classical and Far East), while the last two share the "Stone/Bronze" style. Here's the problem: If the Classical or Far East civs are human controlled, the city style defaults to "Stone/Bronze"! I'll give three examples to show what I mean. If I play as the Greeks my city style appears as Stone/Bronze (instead of Classical) while the Minoans (Far East) and Assyrians (Industrial) look normal. If I play as the Minoans, my cities appear as Stone/Bronze while those of the Greeks (Classical) and Assyrians look correct. Only if I play as the Assyrians is the style of every civ "correct" (Asyrians=Industrial, Greeks=Classical, and Minoans=Far East). Does anyone
    know what's causing this?

    2) Leader Titles: The rules.txt file allows you to create special titles for different civs. For example, I chose "Great King" (Emperor) to be the special title for the Persian ruler when the government is "Empire"
    (Communism). Similar choices were made for most other civs. The problem: Civ never uses the special titles! Does anyone know what's causing this?

    Note: The Scenario is being developed for FW.
    To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

    From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

  • #2
    Anyone who has "End of the Bronze Age" can see exactly what I'm talking about. The Greeks and Minor Powers use the Far East and Classical city styles, but each defaults to Stone/Bronze when human-controlled. I'm pretty sure the Leader Name problem applies there as well.
    To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

    From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

    Comment


    • #3
      The only way I could fix that was through the editor. But it works now...

      ------------------
      Follow the masses!
      30,000 lemmings can't be wrong!

      Our survival is based on continouus changing.
      -Mao Tse-Tung
      God might have created us as equals, but democracy and science pretty
      much screwed that whole idea..
      -Onepaul


      Visit my Homepage at: http://members.xoom.com/SHaertel/Index.html
      Follow the masses!
      30,000 lemmings can't be wrong!

      Comment


      • #4
        Kull,
        I have had both of these problems and
        the answer to both of your questions is addressed at the design help section of my home page. http://members.xoom.com/fambans/tips.html
        The city style problem can be solved by hex editing, but I also wrote a program, CIVFIX to set the correct city style (some other flags as well. If you don't want to use that, I think the tribes editor of FW might work, but since I seldom use the FW editors because of their tendancy to mangle the Rules.txt file, I don't know for sure.

        I did a write up called Leaders, that tells you how to get the leader titles to come out right. The reason they don't show up right is due to a bug (I believe), but there is a work around explained there.

        BTW: the two problems are not related.

        "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
        --

        Comment


        • #5
          quote:

          CivFix is excellent! I am impressed. The "city-style" problem was resolved immediately


          a great toy! very neat. It would be nice to add modern and industrial style to the choices, however, since it works by changing the same hex, just to higher values.
          just a little tip..

          Comment


          • #6
            Kull,
            I can take a look at your city and rules files if you still can't get them to work.

            Allard,
            Please explain further about adding modern and industrial city styles. I thought those were controlled by the industrialism, electronics and automobile advances. Adding two more choices would be no problem.
            "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
            --

            Comment


            • #7
              Thanks. I have been having the same problem in a scenario I am "working on". Irish, Romans, Phoenicians and Chinese all defaulted to the Viking city style...

              ------------------
              St. Leo
              http://ziggurat.sidgames.com/
              http://www.sidgames.com/forums/
              Blog | Civ2 Scenario League | leo.petr at gmail.com

              Comment


              • #8
                quote:

                Please explain further about adding modern and industrial city styles. I thought those were controlled by the industrialism, electronics and automobile advances. Adding two more choices would be no problem


                well, as you probably know, two hexes before the leader's name of each civ is located a hex with a number. 00 is for Middle Eastern, 01 for Roman Style, etc. You can enter 00, 01, 02 or 03 to get any of the 4 usual styles, but you can also enter 05 or 06 to force the civ to have the industrial or modern look for his cities, even though the techs have not yet been discovered, essentially adding two more styles to start the game with.
                It would be handy to add these, so that it can easily be changed.

                Comment


                • #9
                  The "Leader Title" problem is resolved! Your tip worked exactly as advertised, Gothmog. I think it failed the first time because I changed other files (such as events.txt) in addition to Rules.txt and City.txt. That WILL hose things up in a hurry!

                  It is SO nice to start up the scenario and see all the correct City Styles and Leader Titles! Again, my thanks!
                  To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                  From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

                  Comment


                  • #10
                    CivFix (and CivHot) are giving me "Path Not Founds" every time I try to run them. I have tried placing them several different directories, without success.

                    ------------------
                    St. Leo
                    http://ziggurat.sidgames.com/
                    http://www.sidgames.com/forums/
                    Blog | Civ2 Scenario League | leo.petr at gmail.com

                    Comment


                    • #11
                      Gothmog:

                      1) CivFix is excellent! I am impressed. The "city-style" problem was resolved immediately. It took me less than ten minutes to download the program, figure out how it works, and then fix my .scn file. My Hat is off to you, sir!

                      2) I read your leaders tip some time ago and tried it earlier. Unfortunately, it didn't seem to work. I now must assume that I hosed something up, so I'll give it another try.

                      Thanks again!

                      Note to Scenario Developers: If "CivFix" isn't included in your toolbox, then go get it now!
                      To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                      From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

                      Comment


                      • #12
                        Allard, the industrial and modern styles will be in the next version.

                        St Leo
                        looks like you've discovered a bug.
                        I have an idea that it has something to do with an attempt in the code to locate the scenarios directory. So some questions.
                        What is the value of WhereAmI in the civ.ini file and is that where civ really is.
                        For example mine says
                        "WhereAmI=d:\civ2"
                        If that's what it is, I'll have to add some more robust error coding.
                        s
                        "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
                        --

                        Comment


                        • #13
                          Thanks, that was the problem. I changed the entry to the correct directory and it starts up fine now.

                          ------------------
                          St. Leo
                          http://ziggurat.sidgames.com/
                          http://www.sidgames.com/forums/
                          Blog | Civ2 Scenario League | leo.petr at gmail.com

                          Comment


                          • #14
                            While I was away from the forum tonight, I posted a new version (1.1) of CivFix, CivHot.
                            http://members.xoom.com/_XMCM/fambans/tips.html#civfix

                            It fixes the "path not found" bug, allows the industrial and modern city styles and allows you change the bloodlust option.
                            "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
                            --

                            Comment


                            • #15
                              Hmmmm. Since I made these changes, there's been an odd side effect. When you "pop" a Goody Hut and receive Barbarians, they freeze in place! Pirate ships do likewise, Rebellions don't occur, and Events no longer deliver Barbarian units. Unfortunately, I made several other changes at the same time, so I'm going to have to test them one-by-one until I see which one is causing the problem.

                              Note: I tried an unmodified .scn file with the new City.txt & Rules.txt files, and Barbarians seem to work fine. Could it be an unintended side effect from CivFix? Has anyone else seen this?
                              To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                              From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

                              Comment

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