Hmmm, too many units. This is an error of unsufferable proportions, especially considering that the CPU has free reign over unit production and I get the shaft.
This was especially aparrent in my last game where I would miss out on 30+ new units every turn from August to December. It might not be so bad, but when I miss nearly 5 months of T-34 production out of Stalingrad, it hurts real bad. Couple that with other productions, and It's easy to see how I am understrength not because of tactics, but because of RF 1.4's faults.
The AI is no more challenging with all these new units, and I see little to no purpose in pushing the numbers to the limit, other than to bring up a frustrating spam message.
The only possible purpose these units could serve is to beef up the lower game (ie non-diety)
What really annoys me with 1.4 is that the Germans are capable of crossing the Volga when Stalingrad and lower Volga industrial region gets the shaft from Too many unit errors.
Also, It's impossible for the Germans to take Sevestapol with the new emplacements (Not that it ever happened to me in the first few versions)
I don't want to hear anything about "you didn't retreat... blah blah, killed to many German units." I practically gave the first 3000km of territory to them.
At the moment, I'm enjoying myself 10x less than 1.2... AI cheating has gone past liveable, overshot rediculous, and gone straight through ludicrous.
While Rostov has fallen, and that is historically accurate, what I'm *****ing about is that had I not gotten the shaft from a GLITCH, there would have been no such opportunity for the Germans. What makes it worse is that I'm certainly going to be railroaded when the next summer comes around, because I have somewhere around 2-3 T-34s in March thanks to the !$!%#'ng glitch!
Another point is that the Germans still don't even try to go for Moscow. I have movements toward Tula and Kallin (sp?) but never anything at Moscow. It's silly actually.
This was especially aparrent in my last game where I would miss out on 30+ new units every turn from August to December. It might not be so bad, but when I miss nearly 5 months of T-34 production out of Stalingrad, it hurts real bad. Couple that with other productions, and It's easy to see how I am understrength not because of tactics, but because of RF 1.4's faults.
The AI is no more challenging with all these new units, and I see little to no purpose in pushing the numbers to the limit, other than to bring up a frustrating spam message.
The only possible purpose these units could serve is to beef up the lower game (ie non-diety)
What really annoys me with 1.4 is that the Germans are capable of crossing the Volga when Stalingrad and lower Volga industrial region gets the shaft from Too many unit errors.
Also, It's impossible for the Germans to take Sevestapol with the new emplacements (Not that it ever happened to me in the first few versions)
I don't want to hear anything about "you didn't retreat... blah blah, killed to many German units." I practically gave the first 3000km of territory to them.
At the moment, I'm enjoying myself 10x less than 1.2... AI cheating has gone past liveable, overshot rediculous, and gone straight through ludicrous.
While Rostov has fallen, and that is historically accurate, what I'm *****ing about is that had I not gotten the shaft from a GLITCH, there would have been no such opportunity for the Germans. What makes it worse is that I'm certainly going to be railroaded when the next summer comes around, because I have somewhere around 2-3 T-34s in March thanks to the !$!%#'ng glitch!
Another point is that the Germans still don't even try to go for Moscow. I have movements toward Tula and Kallin (sp?) but never anything at Moscow. It's silly actually.
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