I received no answers to my question about Hex-editing an additional Civ into a saved game so I did it the hard way, hacking through the code... Well, I now have resolved it... and it might be useful to others.
If you have a saved scenario or game and want to add more Civs to it (To avoid having to start a setup from scratch) you CAN DO IT!
Here is how:
Use a Hex editor to open the .sav file. Set the editor to display the Hexcode in lines of 16 2-byte words. The active Civs in play are identified by the 15th word of the third line.
For example:
FF=11111111 means all Civs + Barbarians in play
F0=11110000 means Civs 1-4 in play, no barbarians
0F=00001111 means Civs 5-7 + Barbarians in play
7A=01111010 means Civs 2-5 + 7 in play, no barbarians
etc...
It works, I tested it!
For beginners at this, the hexcodes are:
0=0000
1=0001
2=0010
3=0011
4=0100
5=0101
6=0110
7=0111
8=1000
9=1001
A=1010
B=1011
C=1100
D=1101
E=1110
F=1111
Please feel free to E-mail me (Address in my profile) with any questions.
If you have a saved scenario or game and want to add more Civs to it (To avoid having to start a setup from scratch) you CAN DO IT!
Here is how:
Use a Hex editor to open the .sav file. Set the editor to display the Hexcode in lines of 16 2-byte words. The active Civs in play are identified by the 15th word of the third line.
For example:
FF=11111111 means all Civs + Barbarians in play
F0=11110000 means Civs 1-4 in play, no barbarians
0F=00001111 means Civs 5-7 + Barbarians in play
7A=01111010 means Civs 2-5 + 7 in play, no barbarians
etc...
It works, I tested it!
For beginners at this, the hexcodes are:
0=0000
1=0001
2=0010
3=0011
4=0100
5=0101
6=0110
7=0111
8=1000
9=1001
A=1010
B=1011
C=1100
D=1101
E=1110
F=1111
Please feel free to E-mail me (Address in my profile) with any questions.