Fast-Eddie:
It's a good point... I made the map, I studied the campaigns, I remember all the city names... It's easy for me to define a strategy and stick to it. I also know which cities make good staging areas before each attack and know from-where-to-where the "goto" command works. It's still a very complicated scenario and it takes a lot of thought and strategy.
On the other hand, I don't think there is a way to make a simple WWII scenario that truly is a "WWII" scenario. MPS's is a playable regular Civ2 game set in 1939-45 but there ends its' relation to WWII.
Red Front is definitely one for WWII nuts like myself... Those types of scenarios hold my attention because every city, unit, battle, event is familiar, but I don't expect that of everyone, just as I don't care for any Fantasy scenario I've played.
It's a good point... I made the map, I studied the campaigns, I remember all the city names... It's easy for me to define a strategy and stick to it. I also know which cities make good staging areas before each attack and know from-where-to-where the "goto" command works. It's still a very complicated scenario and it takes a lot of thought and strategy.
On the other hand, I don't think there is a way to make a simple WWII scenario that truly is a "WWII" scenario. MPS's is a playable regular Civ2 game set in 1939-45 but there ends its' relation to WWII.
Red Front is definitely one for WWII nuts like myself... Those types of scenarios hold my attention because every city, unit, battle, event is familiar, but I don't expect that of everyone, just as I don't care for any Fantasy scenario I've played.
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