Here are my suggestions for version two:
-partisan activity is insufficient, and should not be limited to the Pripyat marshes. I don't know if you have any more events space available, but if you do, this would be a good use for it.
-Yugoslav partisans don't work at all. They are far too few and start next to major cities where they are destroyed before they can even move. Tito's partisans tied down more German divisions than the British and American armies in Italy.
-I suggest a separate rules file for the '41 winter only. The Germans were very vulnerable in the first winter only, they didn't make the same mistake again. Their units should be even weaker in the first winter, allowing the Soviet player to counter attack more effectively.
-A dialogue box about the Finnish peace offer should be included at the end of the winter '43 events instead of at the beginning of the summer '44 events. The Finns ask for peace immediately after the reload, before the message is displayed.
-Historicaly, the Soviets had naval units in the Baltic sea, based at Kronstad. They included a couple of old battleships, cruisers, destroyers and subs. The Soviets made a large scale naval evacuation of Tallin. The Germans eventualy used mines to restrict the Soviet Baltic Fleet so that they could use their own fleet against the British. I suggest renaming Narva and put one of those fixed bunkers in it. Make it produce naval infantry instead of Leningrad. If there's enought events space, create German mines in the Gulf of Finland in August.
-In the Black sea, the Germans had some naval units: a couple of old Romanian destroyers, some merchant shipping and a few small U-boats brought in via the Danube canal system.
-Cheaper Red Airforce units. There was a big draw off of Luftwaffe forces to defend the Reich from '44 on. Soviet aircraft production was high, and they achieved air superiority during the Kusk battles of '43.
-I also had repeated problems when capturing German cities with my finances being screwed up. At the end of the game I looked at the German map and almost all cities were on capitalization. Something radical has to be done to reduce German money, especially in '44 and '45. Maybe an event based on the D-day invasion.
That's it!
[This message has been edited by techumseh (edited November 25, 1999).]
-partisan activity is insufficient, and should not be limited to the Pripyat marshes. I don't know if you have any more events space available, but if you do, this would be a good use for it.
-Yugoslav partisans don't work at all. They are far too few and start next to major cities where they are destroyed before they can even move. Tito's partisans tied down more German divisions than the British and American armies in Italy.
-I suggest a separate rules file for the '41 winter only. The Germans were very vulnerable in the first winter only, they didn't make the same mistake again. Their units should be even weaker in the first winter, allowing the Soviet player to counter attack more effectively.
-A dialogue box about the Finnish peace offer should be included at the end of the winter '43 events instead of at the beginning of the summer '44 events. The Finns ask for peace immediately after the reload, before the message is displayed.
-Historicaly, the Soviets had naval units in the Baltic sea, based at Kronstad. They included a couple of old battleships, cruisers, destroyers and subs. The Soviets made a large scale naval evacuation of Tallin. The Germans eventualy used mines to restrict the Soviet Baltic Fleet so that they could use their own fleet against the British. I suggest renaming Narva and put one of those fixed bunkers in it. Make it produce naval infantry instead of Leningrad. If there's enought events space, create German mines in the Gulf of Finland in August.
-In the Black sea, the Germans had some naval units: a couple of old Romanian destroyers, some merchant shipping and a few small U-boats brought in via the Danube canal system.
-Cheaper Red Airforce units. There was a big draw off of Luftwaffe forces to defend the Reich from '44 on. Soviet aircraft production was high, and they achieved air superiority during the Kusk battles of '43.
-I also had repeated problems when capturing German cities with my finances being screwed up. At the end of the game I looked at the German map and almost all cities were on capitalization. Something radical has to be done to reduce German money, especially in '44 and '45. Maybe an event based on the D-day invasion.
That's it!
[This message has been edited by techumseh (edited November 25, 1999).]
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