The new version of my Dungeon scenario features some new heroes, a complete sounds directory, a bit of new art, and some new quests and events to thwart your heroes. It runs under Fantastic Worlds.
I am seeking reliable, speedy playtesters to search for bugs and suggest improvements. I have already implemented most of the suggestions from the various reviews of version 2.0, and much more.
Ideas for new events/quests you'd like to see are also welcomed (here in this thread).
I am seeking reliable, speedy playtesters to search for bugs and suggest improvements. I have already implemented most of the suggestions from the various reviews of version 2.0, and much more.
Ideas for new events/quests you'd like to see are also welcomed (here in this thread).
Both units would have a move of 0, so they could be stacked and the chest would always be on top (I think). I'd just make the airbase a transparent thing so you can't see it, and it would have no real effect except on spells. The reason you need the airbase here is that it functions like a fortress, preventing units from all dying after an attack. If I don't do this, I may make a "treasure civilization" that is allied with the monsters. It would have cities that look like treasure chests, and units that look like gold. Killing their units (which are always in cities) would result in a gold bonus.
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