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  • #16
    MJ: I haven't really thought this through, but there MAY be a way to do it using the "X2 vs. 2X movement" feature. If only your armor has MP of 2X, then it would minimize their defense in a city RELATIVE to that of every other unit. Here's an example:

    1) Infantry (8A) attacks non-fortified tank (2D) in a city w/AT defense. Relative value = 8vs6 (4-3)

    2) Tank(8A) attacks non-fortified tank (2D) in a city w/AT defense. Relative value = 8vs6 (4-3)

    3) Infantry (8A) attacks non-fortified infantry(2D) in a city w/AT defense. Relative value = 8vs6 (4-3)

    4) Tank (8A) attacks non-fortified infantry(2D) in a city w/AT defense. Relative value = 8vs12 (2-3)

    Now, without the X2 vs 2X defense, 1,2,& 3 stay the same, but 4 reverts to 4-3 odds. The big question of course, is can you live with infantry who only have 1MP?

    Note: When X2vs MP2 and City wall defense both apply, are the effects additive or multiplicative? In this example that would be either (2X3)+(2X2)=10 or (2X3X2)=12

    To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

    From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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    • #17
      It may just be me, but I've never seen the x2 vs. move 2 units ability work properly except on pikemen. I tried expermenting with this while making my Rising Sun scenario. I had 2 different units do several test attacks on a Pillbox with the dx2 ability. Of the 2 other units, one had move 1 and the other had move 2. Other than that they were exactly the same. After several trial attacks, the results were relatively the same. I even email Jesus Balsinde about it. He said it was probably my huge unit values that was messing things up. So I toned the attack and defense values back to values around 10, but it still didn't make a difference.
      Re-elect Bush!

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      • #18
        The *2 defence vs Move2 units DOES work in all cases (I did a test for units with varying HP/FP move etc etc) but, unfortunately the effect gets 'washed out', as it were, when the values go up, (esp. HP).
        Which goes to show, it is more effective to have an advantage in HP rather than this flag.

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        • #19
          i'm drooling....i want to play this now!

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          • #20
            Temba, have you been taking mind-altering substances again? First ToT and now a WWII scenario. Who are you and what have you done with Temba?
            Tecumseh's Village, Home of Fine Civilization Scenarios

            www.tecumseh.150m.com

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