A point have to be made: using this seems to have sense only in a scenario where there aren't many civs, or/and aren't many cities.
It can be combined with Jesus M's idea of mercenaries, and then, it can make a quite docent idea.
OK. What I was thinking of for some time is a game, in which You can't build military units. At all, or almost at all. Real units are being created by events. Another ERS system variation? Perhaps, but not quite. The idea is that some lands, represented by some cities, receive by events specific units (or recruits, if You combine this with ERS). Lets say there's a civ Amakakonia and civ Bekekenia and a Qurqur city. There are two events. One creates an Amakonia-civ Qurqur warrior in the city, and nowhere elsewhere, the other creates a Bekekonia-civ Qurqur warrior, in this city, and no-where else. The idea, when I come to think about it, is a bit like Heroes of Might and Magic.
What does it all mean?
It means that whoever owns the city will get the unit -specific to that city or not. Now, we can cover the map with several Qurqur-like cities with events for each of them, and I think it would be an interesting game. I'll use the idea someday, but not now, so perhaps some of You will find it interesting.
It can be combined with Jesus M's idea of mercenaries, and then, it can make a quite docent idea.
OK. What I was thinking of for some time is a game, in which You can't build military units. At all, or almost at all. Real units are being created by events. Another ERS system variation? Perhaps, but not quite. The idea is that some lands, represented by some cities, receive by events specific units (or recruits, if You combine this with ERS). Lets say there's a civ Amakakonia and civ Bekekenia and a Qurqur city. There are two events. One creates an Amakonia-civ Qurqur warrior in the city, and nowhere elsewhere, the other creates a Bekekonia-civ Qurqur warrior, in this city, and no-where else. The idea, when I come to think about it, is a bit like Heroes of Might and Magic.
What does it all mean?
It means that whoever owns the city will get the unit -specific to that city or not. Now, we can cover the map with several Qurqur-like cities with events for each of them, and I think it would be an interesting game. I'll use the idea someday, but not now, so perhaps some of You will find it interesting.
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