Hello--
For the last year or so, I've been doing historical, map-making, and unit-sketching groundwork for a Texas Revolution scenario. I have in mind something that would be similar to the wonderful historical scenarios that are highly even-driven--like Second Front and Herbstnebel. More turns (say maybe 150 2-day turns), but with fewer units to make more turns manageable. Like those scenarios, it would be designed only for play from the viewpoint of the Texan rebels. It would be a supply- and reinforcement-driven scenario, somewhat similar to Herbstnebel and Second Front, since the capture of guns and ammunition, the arrival of American volunteers, the return of many fighters to their farms for spring planting and the so-called "runaway scrape" were all a large part of the dynamics of the force structure of the Texian/Tejano army.
I would appreciate some help with a few details of this. I'm trying to figure out just what I can accomplish, and would appreciate answers to my questions but also any inspired suggestions.
1. I want to create a special unit that needs to be somehow carried overland from one location to another (e.g., a missile with a movement rate of one and just one turn in the air, so that it cannot itself fly from city to city), and another unit that can do the overland carrying--like a ship would hold units or a sub would hold missiles, except that it is a land unit that moves, of course. The purpose here is to model the decision that one commander in the Texan army had to make, as to whether to relieve the seige at the Alamo, or go down to the coast and meet a ship carrying guns and ammo. There would be a corresponding event such that, if the special unit needing carrying arrives in the correct city, then a tech would be given (Texans will have Leonardo's workshop, and upgrades of units due to the arrival or capture of guns and ammo will be accomplished by giving techs along the upgrade progression for Leonardo's--or at least that's my current plan, but alternative suggestions are welcome). Can anyone tell me how to make some or all of this happen?
2. I want to make artillery hard to move for the Texan rebels (this was in fact true--what carriages they had were improvised and unreliable). I thought I'd give them fractional movement below 1, but I'd also like artillery to occasionally break down on the roads. Can I make it so that there's a chance they won't even move along a road? Can I make the road multiplier 2 and give the artillery 1/3 of a movement point--will that do it?
3. I would also like to give the Mexicans artillery that can hit from two squares off at a certain point in the Alamo siege. If there's a way of making a land unit that carries missiles with a range of two, that would do it. Or, I guess I could have one event file in the sequence simply create gun emplacements with those missiles in them (gun emplacements like in Second Front--and how is this done?--are they cities?)
I will probably have more questions some other time, but these are some things I'm currently thinking about. I've never tried to do this before so I'm sure there will be more questions.
Thanks to any for your help or suggestions.
For the last year or so, I've been doing historical, map-making, and unit-sketching groundwork for a Texas Revolution scenario. I have in mind something that would be similar to the wonderful historical scenarios that are highly even-driven--like Second Front and Herbstnebel. More turns (say maybe 150 2-day turns), but with fewer units to make more turns manageable. Like those scenarios, it would be designed only for play from the viewpoint of the Texan rebels. It would be a supply- and reinforcement-driven scenario, somewhat similar to Herbstnebel and Second Front, since the capture of guns and ammunition, the arrival of American volunteers, the return of many fighters to their farms for spring planting and the so-called "runaway scrape" were all a large part of the dynamics of the force structure of the Texian/Tejano army.
I would appreciate some help with a few details of this. I'm trying to figure out just what I can accomplish, and would appreciate answers to my questions but also any inspired suggestions.
1. I want to create a special unit that needs to be somehow carried overland from one location to another (e.g., a missile with a movement rate of one and just one turn in the air, so that it cannot itself fly from city to city), and another unit that can do the overland carrying--like a ship would hold units or a sub would hold missiles, except that it is a land unit that moves, of course. The purpose here is to model the decision that one commander in the Texan army had to make, as to whether to relieve the seige at the Alamo, or go down to the coast and meet a ship carrying guns and ammo. There would be a corresponding event such that, if the special unit needing carrying arrives in the correct city, then a tech would be given (Texans will have Leonardo's workshop, and upgrades of units due to the arrival or capture of guns and ammo will be accomplished by giving techs along the upgrade progression for Leonardo's--or at least that's my current plan, but alternative suggestions are welcome). Can anyone tell me how to make some or all of this happen?
2. I want to make artillery hard to move for the Texan rebels (this was in fact true--what carriages they had were improvised and unreliable). I thought I'd give them fractional movement below 1, but I'd also like artillery to occasionally break down on the roads. Can I make it so that there's a chance they won't even move along a road? Can I make the road multiplier 2 and give the artillery 1/3 of a movement point--will that do it?
3. I would also like to give the Mexicans artillery that can hit from two squares off at a certain point in the Alamo siege. If there's a way of making a land unit that carries missiles with a range of two, that would do it. Or, I guess I could have one event file in the sequence simply create gun emplacements with those missiles in them (gun emplacements like in Second Front--and how is this done?--are they cities?)
I will probably have more questions some other time, but these are some things I'm currently thinking about. I've never tried to do this before so I'm sure there will be more questions.
Thanks to any for your help or suggestions.
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