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  • Simple, yet addictive...

    Alright kids, since before I published the last scenario I was thinking of making a simple, yet fun scenario, set in a fantastical land not unlike that traveled by Waldo on his many journeys. No file switching, just good old fun.

    Think Bitterfrost and Colonies IV and your close. Think Bitterfrost, Colonies IV, Atlantis, ROTK, Newworld, Jules Verne, and your closer.

    Think of a gigmap designed with seperate lands and peoples.

    Think of a game where you have to explore to survive.

    Think of a scenario where you are rewarded for finding secrets with prime land to settle on, ingenious tech to build exotic vessels, and money generating nurseries and fisheries...

    There will be no scientific research on your own. What you steal and copy can only be discovered through exploring.

    Plentiful food, shields, and safety can only be found in far off lands.

    If you do not venture out your meager culture will shrivel, be devoured, and die.

    In short - It's rampant pillaging and plundering, fueled by blind need, just like in the good old days.

    You may call it imperialism, pure capitilism, manifest destiny, OUTRIGHT thievery! --- I call it adventure...

    Anyone want to sign up?

  • #2
    ...and if anyone is really adventurous, I would kill for an actual narrator. Sound files cut down on event space.

    Oh yeah, this is could very easily be made into a multiplayer scenario...
    Last edited by Harry Tuttle; January 29, 2004, 00:11.

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    • #3
      I'd sy that a narrator would work, but I would put important information in text, i.e. Civ A attacks Civ B because of C.
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      • #4
        Re: Simple, yet addictive...

        Originally posted by Harry Tuttle
        Alright kids, since before I published the last scenario I was thinking of making a simple, yet fun scenario, set in a fantastical land not unlike that traveled by Waldo on his many journeys. No file switching, just good old fun.

        Think Bitterfrost and Colonies IV and your close. Think Bitterfrost, Colonies IV, Atlantis, ROTK, Newworld, Jules Verne, and your closer.

        Think of a gigmap designed with seperate lands and peoples.

        Think of a game where you have to explore to survive.

        Think of a scenario where you are rewarded for finding secrets with prime land to settle on, ingenious tech to build exotic vessels, and money generating nurseries and fisheries...
        Wow, sounds brilliant!

        There will be no scientific research on your own. What you steal and copy can only be discovered through exploring.

        Plentiful food, shields, and safety can only be found in far off lands.

        If you do not venture out your meager culture will shrivel, be devoured, and die.

        In short - It's rampant pillaging and plundering, fueled by blind need, just like in the good old days.
        Now that sounds even better!

        If I can help you (not for graphics, though...), just ask!
        Ankh-Morpork, we have an orangutan...
        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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        • #5
          Quote from Army of Darkness: "You can count on my steel!"

          I'm up for this, Harry - Since you said the magic word Bitterfrost!

          Do you have a storyline or list of cultures for this cool idea?

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #6
            A great idea I think it'll be better for multiplayer though
            "Peace cannot be kept by force.
            It can only be achieved by understanding"

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            • #7
              Well I have both Curt

              There will be three cultures that are meant to be played in a normal game (although you could easily play the four others, but with some minor limits). The three main cultures will be centered around (but not constrained by) three themes: Nordic/European, Mediterranean/Oriental, MiddleEastern/Indian. There will also be a few nods toward Native American, Eurasian, African, and Pacifica cultures. Basically I want the three civs to be cosmopolitan in nature and center around "the drive to survive" more than any sort of national identity.

              The storyline basically goes like this:

              Nordic/European - Adventurers wanting to venture out into the world and explore as much as possible. They seek to create a kingdom out of newly discovered lands and feast upon its spoils. They came to the land of their own free will, but have begun to realize that it's not all fun and games. Fearsome winter creatures and the ever present raiders have made life in the new lands hard. Think monarchial, imperialistic Vikings with plenty of Germanic undertones.

              Mediterranean/Oriental - A people escaping the hell that was brought upon them by war, purges, and slavery these people traveled through the wastes in search of a land to call their own. They are ever harrassed by the evil raider tribes inhabiting these new lands. Their ambition is fueled by the fear of being annihilated and know that only by finding refuge and growing strong can they secure their future. They were once a proud and strong people, but treachery has relegated them to the likes of ambitious peasants. Think Venetians and the Han dynasty.

              MiddleEastern/Indian - Fervent followers of their god, Daiju, they seek to find a place to expand their empire and their religion. They are expert negotiators and value the massing of wealth. They want to grow rich and create a vast Caliphate where their people can roam free and live the good life, as Daiju urges. The only thing in their way is the dangerous raiders and the great unknown ocean of the Western Expanse. Think Persia and the great Indus valley.


              All of cultures will be faced with the threat of the raiders. The raiders are a nomadic race that have no real culture of their own. They are joined together by a thin bloodline and the urge to annihilate any prey in their path. They think of themselves as angels of death and want to destroy all three interlopers so they can ransack their cities. These guys are quickly making the protagonists in the old land look like school yard bullies.

              All three cultures have hidden themselves behind forts and walls to protect themselves. If the three peoples are to survive they must venture out into the sea into the Great Western Expanse. The unknown Expanse holds many wonders, threats, and opportunities. Only through exploring the Expanse can the three peoples expect to stave off the onslaught of the raider tribes.


              Yep, that's it. Explore and evolve. The tech level for the game will be somewhere in in the middle of the Age of Discovery, after the Middle Ages, before the Reformation, and smack dab in the middle of something like that seen in that old cartoon "Pirates of Darkwater". Swords, some gunpowder, lot's of fantastical devices, etc...
              Last edited by Harry Tuttle; January 29, 2004, 21:05.

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              • #8
                Oh, I loved that serie when I was a bit younger
                A cool serie indeed. Could make a good scenario?
                "Peace cannot be kept by force.
                It can only be achieved by understanding"

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                • #9
                  It sounds even better and better, Harry!

                  Do you need some help??
                  Ankh-Morpork, we have an orangutan...
                  Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                  POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                  LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                  • #10
                    Thanks guys. Yes I do need some help. A list of new improvement names, city names, game.txt, and describe.txt will be needed to provide some depth to the scenario. Start thinking of things fantastical. I'd like to limit the names of the improvements and wonders for the 3 civs to a more "realistic" sense - what I mean is limit the references to magic as the game will focus on exploiting the world around you. So yes on exotic fruit farms (minga melon) and mill stones and no on magic divine wind and fairy dust.

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                    • #11
                      Fairy dust?

                      How about a crystal forest resource?

                      If you doth wish it so...
                      I'll sit and ponder for a little while and post some ideas for the rules.txt...
                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

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                      • #12
                        I do need a special tile square to represent a very valuable resource. I was thinking of a kind of ore, or maybe some rill (spice). Something high on shields. Basically I want it to be a marketable commodity. Crystals are nice, but pepper helped make the New World worth sailing to.

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                        • #13
                          Alright, I'm putting together a list of units, but I want their existence to remain somewhat clandestine so as to secure the thrill of finding new things in the scenario. Anyone want to take on a few? I'm thinking REEEAAAAALLLLYYYYY creative stuff here.

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                          • #14
                            Mmmm... if you need city graphics for this let me know
                            Visit First Cultural Industries
                            There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                            Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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                            • #15
                              What kind of style are you wanting the units done in, Harry?

                              Nemo? Favouredflight? Hi-res?
                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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