I'm Mathias not Stefan. He's the one who makes all those Scn about acient Persia, etc.
I faced the same problem you do. How to prevent certain civs to never go to war with each other. Disallowing negotiations. It also sloved the problem of other Civs gaining specific techs not meant for them to be ever reached. It made making the tech tree a bit easier because I didnt have to set everything to no, no prereqs.
Ofc this means if you declare war using events you cannot ever have the war stop. Sometimes one has to weigh whats more important, a playable Scn or accuracy.
Practically I have all cities being able to be conquered. Though some of very strong, non-moveable defensiv units in them to delay this as long as possible. I placed invisible, move 0 air-units with a high defense in eastern Turkey to block certain terrains to be crossed and to protect areas from direct attack/invasion. I think I left a small passage way open....not sure.
Another though. If you use multiple event files you can disallow civs from talking in one time period and allow it in another. I used that approach in my 3rd and last Scn about the Vikings to simulate the division of the Frankish Empire into a western and eastern part. First they are allied, attitude set to 0 and are disallowed from talking. Effectivly making them one nation made form 2 parts, having also the same starting tech tree and units, etc...
By a change events file later on they are allowed to talk and are given new base techs to allow for seperate development.
Just another idea.
When I made Daroe the disallow negotiations for all thing used to be bugged. It worked somehow though....
Did you take a look at the events file of Daroae? I also used short text messages to announce certain historical events of some overall importance to add something to the game atmosphere.
I faced the same problem you do. How to prevent certain civs to never go to war with each other. Disallowing negotiations. It also sloved the problem of other Civs gaining specific techs not meant for them to be ever reached. It made making the tech tree a bit easier because I didnt have to set everything to no, no prereqs.
Ofc this means if you declare war using events you cannot ever have the war stop. Sometimes one has to weigh whats more important, a playable Scn or accuracy.
Practically I have all cities being able to be conquered. Though some of very strong, non-moveable defensiv units in them to delay this as long as possible. I placed invisible, move 0 air-units with a high defense in eastern Turkey to block certain terrains to be crossed and to protect areas from direct attack/invasion. I think I left a small passage way open....not sure.
Another though. If you use multiple event files you can disallow civs from talking in one time period and allow it in another. I used that approach in my 3rd and last Scn about the Vikings to simulate the division of the Frankish Empire into a western and eastern part. First they are allied, attitude set to 0 and are disallowed from talking. Effectivly making them one nation made form 2 parts, having also the same starting tech tree and units, etc...
By a change events file later on they are allowed to talk and are given new base techs to allow for seperate development.
Just another idea.
When I made Daroe the disallow negotiations for all thing used to be bugged. It worked somehow though....
Did you take a look at the events file of Daroae? I also used short text messages to announce certain historical events of some overall importance to add something to the game atmosphere.
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