How did I forget them. And that was just when them became a problem.
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SOVIET STEEL II - The Red Rage Returns!
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The UDO gets a bunch of disbanded troops on the first turn(probably becouse the soviets fill up their city arii).
Also it seems a bit silly that Swedish entry into the war brings infantry, sure those are our elite units, but I can't imagine they'd be better than other nations elite units (and they'd definatly be more expensive due to our low population, there are more people in London or Paris than in our entire country). How about having a Swedish ship or air unit instead? We made our own submarines and planes during the cold war as I recall (we built loads and loads of jet fighters for instance, creating the bizare situation of a small Sweden with the fourth largest airforce in the world in the 60s or 50s).
You allready have many air units in the game though, so I suppose naval units would be preferable...
Also how come the UDO controll southern and nothern sweden?
Also I'd try to make anti-udo propaganda untradable. The democracies will ask you if you want to trade for the tech democracy. Then when you are to chose a technology only anti-udo propaganda is available (unfortunatly you can't cancel this dialouge either).No Fighting here, this is the war room!
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Originally posted by Paul Hanson
I was doing quite well as the UDO, until I foolishly traded something to the Western Democracies in exchange for "Anti-UDO Propaganda".
Aargh! Now I can't build any of my good units!
My bad, I will make all anti-whoever' techs a no preq!
This means there will be no way to trade them!
Reload or use the cheat menu to remove that tech - getting it was not your fault!
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Originally posted by rmsharpe
Here's how the world looks at the end September 1948 playing as the USSR:
Color Key
Red: under direct Soviet control.
Orange: under WARPAC control.
Green: Poland. Warsaw controlled by WARPAC, Gdansk by USSR.
Dark Green: Since this area is unoccupied except for by my units crossing there, it's under de facto Soviet control.
Purple: China (both Communist and Nationalist)
Brown areas are still part of the free world or controlled by jihadists.
Shanghai and Hong Kong have been taken by Soviet forces and will not be turned over to Mao's forces.
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Hotspots
Alaska: Soviet forces will launch operations into Anchorage beginning in either October or November.
Athens: WARPAC forces are doing some heavy lifting against the Greeks, but once they've finished the dirty work, Soviet paratroopers based on Cyprus will fly in and take Athens for ourselves.
India. I'm pushing Soviet forces up downward to take control of the rest of India. The subcontinent will be under total Soviet control by the end of the year.
Libya: Soviet forces have taken Tobruk and will continue on to Tripoli, and all the way to Gibraltar where the North African Soviet armies will meet up with armies in Gibraltar.
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Additional Notes
Except for Iceland and French Guiana, the UDO has no areas left.
Outside of that, I don't really have that much else planned. Eventually, I intend on getting to South America and Iceland to wipe out the rest of the UDO forces, after I take North America though.
By the time myself, China, and the WARPAC are left, I'll do some editing of the game and attack them both and conquer the world.
We peoples of the democratic commie states sing your name as we build tractors!
So, retrospectively, do you think defence values of all units could be harder?
Should this war be more drawn out and difficult?
Or is a quick slash and burn war what is required?
Let me know, gentlemen!
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It wasn't one of the best, but pound for pound, it was better than the Soviets' Air Forces.Vote Democrat
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All fighters no bombers, but 4th biggest in numbers all the same. Consisting of almost exclusively home built fighters.
Not lobbying for the inclusion of lots of swedish fighters Just trying to point out alternatives to having swedish infantry as a unit for the UDO as that seems kinda silly for above mentioned reasonsNo Fighting here, this is the war room!
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Curt, the unit I used almost exclusively for invading territories was the partisan unit. The 9 attack, 3 move (x4 to 12 for the all roads trait) and 30 shield cost made it the almost exclusive unit to build. Guards were used to get the small island provinces.
There is no advantage to building the Popkov bomber over just regular bombers. Regular bombers have a higher attack and the same other stats as the Popkov.
Did you intend to make the MiG-Z a "regular" type fighter (one that can take off, attack multiple times, and land) or the bomber (one attack per turn) style?
But, I didn't play on deity though, so I may have had an advantage from playing on the king level.
The last thing is that I don't get why Buenos Aries is under U.S. control. Maybe put it under rebel control, since Peron had many fascist and socialist tendencies, his "third position" between capitalism and communism. Kind of an Argentine nationalist.-rmsharpe
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Originally posted by Henrik
All fighters no bombers, but 4th biggest in numbers all the same. Consisting of almost exclusively home built fighters.
Not lobbying for the inclusion of lots of swedish fighters Just trying to point out alternatives to having swedish infantry as a unit for the UDO as that seems kinda silly for above mentioned reasons
If anybody wants to suggest one, and give me a unit!
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I don't know, however, Argentinia was in the OAS, so it would make sense if they were at least allied with the US.Vote Democrat
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