The unit finally built:
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why doesn't my barbarian cities produce units?
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Still have no clue whatsoever what is causing the no-shield build-up. I had no problems of the kind in the previous version of the scenario.
One strange thing, I noticed, however, is that the barb cities receive free irrigation and roads, without a settler in sight. So now I tried to give settlers a preq and see if this changes anything.The Slim End Of The Long Tail -
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Originally posted by academia
Mmm... i´ve never had problems with the barbarians in my iron curtain scenario. And believe me, there are rebels everywhere!!
For your info, 13 cities are in rebel hands + 60 barbarian units in the map.
In an old (well-working) version of the scenario, there was just 26 barbarian cities, with 98 units. I begin to believe that I am nearing the limit, since no random barbarians appear, and barb cities cease to produce shields.
I'll probably have to get rid of some cities to balance things out, since I prefer fewer cities with more units, than too many, that are too easy to take.The Slim End Of The Long Tail -
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Well, then that might be the problem. Too many barbarian units/cities in the map
Good luck solving the problem
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I had the exact same problem you have with the barb cities in my Blitzkrieg scenarios. I still don't know the sollution, but in my experience the cities started to finally produce units afer a couple of turns.
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