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BITTERFROST - Test of Time Version

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  • #31
    Originally posted by curtsibling
    You Bumped?

    I will give this scen some attention at the weekend.

    Right now, I am snowed under with University work!
    I'm just the little angel on your shoulder, reminding you to be good and do the ToT fantasy scenario. And to drown out the little devil on your other shoulder that tempts you with MGE and giant German tanks.

    @techumseh:

    If you are around, could you tell me what is required for a multimap scen, in terms of graphic and text files?

    Do I need only one rules, etc?
    8 terrain files, one of everything else.
    Tecumseh's Village, Home of Fine Civilization Scenarios

    www.tecumseh.150m.com

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    • #32
      Also, if you intend to make use of leaders2 and civilize2, you might want to read this and this before you save your game.

      I have an old rules.txt template which I use. I copied and pasted some of the MGE Bitterfrost data from my "Scotto" ToT conversion. The terrain values are the defaults from the Fantasy game. Maybe one of the ToT gurus around here may want to check it first.
      Attached Files
      Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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      • #33
        @techumseh:

        Thanks!
        "Angel on my shoulder"...I feel like Tom Hanks now, LOL!

        @Catfish:
        You have my gratitude, I'll inspect this document too.
        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • #34
          Originally posted by curtsibling
          "Angel on my shoulder"...I feel like Tom Hanks now, LOL!
          He died shortly after that comment, didn't he?

          Originally posted by curtsibling
          You have my gratitude, I'll inspect this document too.
          It's just a template for 4 maps - just in case you were uncertain about some things.
          Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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          • #35
            Originally posted by Catfish
            He died shortly after that comment, didn't he?
            And quite rightly so.


            Originally posted by Catfish
            It's just a template for 4 maps - just in case you were uncertain about some things.
            It will be useful.
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • #36
              UPDATE!

              Just a quick heads-up to say that I am back at work on this, and while an Xmas release is...erm...doubtful to be sure!

              But I can say this will be my first scenario of 2004!

              Followed by the modern-world scenario that my sig is displaying currently!

              I am working on making maps and making txt files for ToT format!

              If any ToT graphics aces want to help, be my guest!

              I will now be making an update on a regular basis.

              Stay tuned!
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

              Comment


              • #37
                Of course, If he wills it so, I will be making use Mr Catfish's rather impressive graphic mods of the MGE version!

                As these graphics most royally rock.
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • #38
                  I have decided to make the extra maps as one city 'Capitals' for the three main races.

                  These large cities will be surrounded by empty and non-entry space.
                  They will serve as unit making and jumpoints for the races that own them.

                  So while you can kick the Undead, Humans or Ancients from the main map, they might just come back!

                  Also in the human main map, there will be the option to attack the capitals of each rival kingdom, even the royal city, but the Imperion will punish you!

                  I will tell more as I continue!
                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • #39
                    One last thing, I am open to sugestions of any new units.

                    I am going to be giving the Ancients some kind of fast female scout and a nasty mystic artillery unit.

                    Also, about 4 slots will be reserved to make new super NPC-type units...The Imperion, the Ancient Goddess, the Chief Lich , etc.
                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

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                    • #40
                      Curt, if you make new units, plz post them so they can be used for standard civ2 too (if they fit inot the square).
                      "Peace cannot be kept by force.
                      It can only be achieved by understanding"

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                      • #41
                        I'll keep you posted!
                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

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                        • #42
                          Here is the first of the new units, an Ancient Great Striker, an artillery unit.

                          I'll give you a guess whose unit I based it on?
                          Attached Files
                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

                          Comment


                          • #43
                            We're playing the MGE scen in the progressive, (I've played as far as yulefall 10) and i've got a general lack of defensive units...

                            Exept in the two cities i captured with city walls, in the rest i have to keep lots of defenders, and it hurts support a lot...
                            Indifference is Bliss

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                            • #44
                              Hi there!
                              City walls can be made after you research Brick Making.

                              What empire are you playing as?

                              If it is one of the non human races, you may have to do some negotiations to get some techs.

                              But warrior units can make decent defence also...
                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • #45
                                Bursar...

                                I've got techs @12 turns, researching Monarchy (i wanted to get out of despotism soon, corruption is killing me)

                                I use Defenders, with a couple of arcers around to kill anything i can catch before it comes too close.

                                I've also fortified some on mountains between suspected urzit spawnpoints and my cities. But i lost recently captured Battledamned to two wandering Uzrit Natives...
                                Indifference is Bliss

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