Title: not selected
working Beta
Scen. has been nearly completed
Scen differentiates between human and AI players.
scope: WW2 european and atlantic theater
2 coalitions
Axis
Germans, Italians, minor Axis
Allies
Allies, French Russians
additional Neutrals and further Neutrals (Barbar)
recommended level: General
Level nightmare only for experts.
Axis players are the aggressors, They start WW2 whereever and whenever they want.
As german player Its recommended to follow the original historical path:
Poland
Danmark/Norway
BeNeLux/France
Russia
city reconnaissance is fundamental.
There ar lots of bunkers disappearing by taking key cities
but its also possible to kill bunkers with your essential units.
Allies should not start military operations against somebody until they are attacked by axis. They get their
military techs via events (german attack).
Neutrals are not able to build a substantial military force at the beginning.
All possible in game features allowed to win the scenario.
Dont change any of the textfiles.
victory condition: capturing all cities of the opposing coalition.
Hint: every unit has a function, some units are able to see invisible enemies,
with irregulars you can run recon missions.
look for huts
loosing units(reproduction) is very expensive
Money and research are other problems.
Many thanks to everyone who creates the artwork, some text taken from other Scens because of bad english abilitys.
Parts of the gigamap mostly taken from Harlan Thompson - Ansteig
Special Thanks to Stef.
Feedback desired to Thoddyx@web.de
working Beta
Scen. has been nearly completed
Scen differentiates between human and AI players.
scope: WW2 european and atlantic theater
2 coalitions
Axis
Germans, Italians, minor Axis
Allies
Allies, French Russians
additional Neutrals and further Neutrals (Barbar)
recommended level: General
Level nightmare only for experts.
Axis players are the aggressors, They start WW2 whereever and whenever they want.
As german player Its recommended to follow the original historical path:
Poland
Danmark/Norway
BeNeLux/France
Russia
city reconnaissance is fundamental.
There ar lots of bunkers disappearing by taking key cities
but its also possible to kill bunkers with your essential units.
Allies should not start military operations against somebody until they are attacked by axis. They get their
military techs via events (german attack).
Neutrals are not able to build a substantial military force at the beginning.
All possible in game features allowed to win the scenario.
Dont change any of the textfiles.
victory condition: capturing all cities of the opposing coalition.
Hint: every unit has a function, some units are able to see invisible enemies,
with irregulars you can run recon missions.
look for huts
loosing units(reproduction) is very expensive
Money and research are other problems.
Many thanks to everyone who creates the artwork, some text taken from other Scens because of bad english abilitys.
Parts of the gigamap mostly taken from Harlan Thompson - Ansteig
Special Thanks to Stef.
Feedback desired to Thoddyx@web.de
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