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  • Mge Diplomacy Events Question!

    OK, I need the help of our SL experts!

    In my latest top secret ( ) scenario I have 7 empires.
    3 are human, 4 are not...

    Of the 4 non humans, 2 NEVER engage in diplomacy.
    Is there any way to isolate them in events like so:


    @IF
    NEGOTIATION
    talker=Undead Empire
    talkertype=HumanOrComputer
    listener=anybody
    listenertype=HumanOrComputer
    @THEN

    @IF
    NEGOTIATION
    talker=anybody
    talkertype=HumanOrComputer
    listener=Undead Empire
    listenertype=HumanOrComputer
    @THEN


    Is this legal for MGE?
    Or do I have to waste a ton of events space and
    ban every other empire from talking with the undead?

    Pointers would be welcome!
    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

  • #2
    Yup.Done it many times.

    @IF
    NEGOTIATION
    talker=ANYBODY
    talkertype=HumanOrComputer
    listener=Undead Empire
    listenertype=Computer
    @THEN
    @ENDIF

    @IF
    NEGOTIATION
    talker=Undead Empire
    talkertype=Computer
    listener=ANYBODY
    listenertype=HumanOrComputer
    @THEN
    @ENDIF
    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

    All those who want to die, follow me!
    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

    Comment


    • #3
      The events above will effectively ban any negotiations for the undeads if they are computer controlled.
      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

      All those who want to die, follow me!
      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

      Comment


      • #4
        Cheers, Pericles.

        And if the human player is the undead civ, will this event hold true, as well?
        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

        Comment


        • #5
          And if the human player is the undead civ, will this event hold true, as well?
          That's it You can change that using "talkertype=Computer" instead of "talkertype=HumanorComputer"
          "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
          "España es un problema, Europa su solución" (Ortega y Gasset)
          The Spanish Civilization Site
          "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

          Comment


          • #6
            Cool!

            This is for Bitterfrost.
            I want to make sure the two evil civs, the Undead and the Ancient Ones do not talk to anyone.

            They have their own wicked, secret tech trees and are totally at odds with the other civs, diplomacy cannot happen with these guys.



            I was worried I would have to devote a large chunk of the events file to keeping these civs unsociable!
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • #7
              I was worried I would have to devote a large chunk of the events file to keeping these civs unsociable!
              I've always wondered why any scenario designers (like Jay Bee, for example) do this. Maybe because they learned with "Conflicts in Civilization" and the "ANYBODY" label appeared in "Fantastic Worlds"?
              "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
              "España es un problema, Europa su solución" (Ortega y Gasset)
              The Spanish Civilization Site
              "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

              Comment


              • #8
                Oh yes, there will be diplomacy allright.

                Not by the writings of the scribes though, but rather by the force of arms!
                "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                All those who want to die, follow me!
                Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                Comment


                • #9
                  Not by the writings of the scribes though, but rather by the force of arms!
                  That's the kind of diplomacy I enjoy
                  "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
                  "España es un problema, Europa su solución" (Ortega y Gasset)
                  The Spanish Civilization Site
                  "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

                  Comment


                  • #10
                    For the humans there will be talk...
                    And for the undead, the song of swords!

                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

                    Comment


                    • #11
                      Originally posted by jasev


                      I've always wondered why any scenario designers (like Jay Bee, for example) do this. Maybe because they learned with "Conflicts in Civilization" and the "ANYBODY" label appeared in "Fantastic Worlds"?
                      Actually it's because even in MGE using the "anybody" trigger means that the first faction to trigger the event is thereafter considered to be the "anybody" faction and a second faction eligible to trigger the event will simply be ignored.
                      "I didn't invent these rules, I'm just going to use them against you."

                      Comment


                      • #12
                        That's not true for negotiations though.
                        There the anybody trigger works fine.
                        No Fighting here, this is the war room!

                        Comment


                        • #13
                          Too bad it doesn't work everywhere else.

                          Comment


                          • #14
                            This is true, but for this scen's diplomacy, that does the task fine.
                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

                            Comment


                            • #15
                              That's not true for negotiations though.
                              There the anybody trigger works fine.
                              That't what I was typing about. I've seen scenarios where a lot of "events.txt" is dedicated to forbid negotiations between a civ and the rest of civs.
                              "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
                              "España es un problema, Europa su solución" (Ortega y Gasset)
                              The Spanish Civilization Site
                              "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

                              Comment

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