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  • Question concerning units

    Is there a possibility to create units with the Cheat Mode option 'Create Unit' which have a homehown of their own?

    Thanks in advance!

  • #2
    Um, what do you mean by, "a hometown of their own"? Do you mean have the units support from a non-existent city, or what?
    1011 1100
    Pyrebound--a free online serial fantasy novel

    Comment


    • #3
      I meant a unit created through the Cheat Mode at one edge of the map and the hometown is on the other edge of the map. This possible?

      Comment


      • #4
        Well yes.

        Just create the unit and then edit it via the same menu(Ctrl+Shift+U) and select "Set homecity".


        since we are on topic...

        Can someone explain what exactly is going on with the musketeer slot?
        "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

        All those who want to die, follow me!
        Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

        Comment


        • #5
          Thanks a lot, Pericles!

          Can someone explain what exactly is going on with the musketeer slot?
          Musketeer and Knight Slots
          These two slots may have unexpected effect of making units with certain characteristics unavailable even when they are not obsolete according to the tech tree. If you do not understand how to use these two slots I suggest that you simply not use them.
          When I say "not use them", I mean do not make them available to the civilizations. They will still appear as barbarians if you have not eliminated barbarians, even if you set prerequisites to No-No. One possible way to escape from any complications is to make them air units with zero movements and pretend they are statues (with the appropriate graphics).
          Please refer to Using Your Units <http://sleague.apolyton.net/Guides/sldt_useunits.shtml> by Mike Daumen, which explains the mystery behind these slots very eloquently.

          Comment


          • #6
            First image: Allied armies supplied from Abu Dhabi (right) are preparing to take Riyadh (left) back from the Iraqis.

            Second image: The allies include Israel and Egypt, who are willing to aid in the U.S.-backed forces with support from their cities.

            Third image: There's the mechanized infantry unit, currently supported by Abu Dhabi.

            Fourth image: The cheat menu, pull down to "Edit Unit."

            Fifth image: "Set Home City." This is the tool to set what city the unit is supplied from.

            Sixth image: Choose whichever city you want to have the unt supplied from. Not shown is a button at the bottom that will say "None," which will make the unit cost-free, since it will have no home city which will be listed as "NONE" (unless you've changed it like in some of Curt's scenarios)
            Attached Files
            -rmsharpe

            Comment


            • #7
              Well, I guess I've got too much time on my hands. Maybe I'll compile that info into a tutorial later or something.
              -rmsharpe

              Comment


              • #8
                That is what i had thought with the musketeers, but thing is i WANT the unit in that slot to have that ability(making others obsolete) but can't to.

                Damnit!
                "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                All those who want to die, follow me!
                Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                Comment


                • #9
                  I thought it was just a matter of having a greater or equal defense compared to other units with the same role. It might be necessary for that role to be 1. I just remember this vaguely from Harlan Thompson's FAQ.
                  1011 1100
                  Pyrebound--a free online serial fantasy novel

                  Comment


                  • #10
                    Originally posted by jim panse
                    One possible way to escape from any complications is to make them air units with zero movements and pretend they are statues (with the appropriate graphics).



                    !!!!!!???????

                    Someone has actually done that?
                    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                    All those who want to die, follow me!
                    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                    Comment


                    • #11
                      It was done in "Riverwar" for the...well, rivers.
                      -rmsharpe

                      Comment


                      • #12
                        When the musketeer is "discovered" all units become obsolete that have a role of 1 and a defense less than that of the mustketeer .
                        Last edited by William Keenan; September 11, 2003, 08:20.

                        Comment


                        • #13
                          Ah!

                          It must be "discovered".

                          If the civ starts already possesing the technology then the effect is cancelled.
                          "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                          All those who want to die, follow me!
                          Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                          Comment


                          • #14
                            I'm not sure that is true. Post the @units section of your rules.txt. What version are you using ToT, MGE?

                            Comment


                            • #15
                              MGE.

                              Immigrants, no, 0, 0.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000
                              Settlers, X1, 0, 2.,0, 0a,1d, 2h,1f, 6,0, 5, War, 000000000000000
                              F.Warriors, X4, 0, 1.,0, 3a,2d, 1h,2f, 1,0, 3, U1, 000100000000000
                              Limitanii, no, 0, 1.,0, 1a,2d, 1h,1f, 6,0, 1, no, 000000000000000
                              Legio palatina,Phi, 0, 1.,0, 1a,3d, 2h,1f, 9,0, 1, Too, 000000000000000
                              Limitanii, no, 0, 1.,0, 1a,2d, 1h,1f, 6,0, 1, no, 000000000000000
                              Levy, nil, 0, 1.,0, 1a,1d, 1h,1f, 4,0, 1, X2, 000000000000000
                              Horse Archers,nil, 0, 2.,0, 4a,2d, 1h,2f, 6,0, 0, Mat, 000000000000000
                              Light infantry,nil, 0, 1.,0, 3a,2d, 2h,1f, 7,0, 1, Phi, 000010000000000
                              Partisans, no, 0, 1.,0, 4a,4d, 2h,1f, 5,0, 1, no, 000001000000010
                              Goths, X4, 0, 1.,0, 4a,2d, 2h,1f, 4,0, 0, U3, 000000000000000
                              G.Warriors, X4, 0, 1.,0, 3a,2d, 1h,2f, 1,0, 0, U3, 000101000000000
                              S.Warriors, X4, 0, 1.,0, 4a,2d, 1h,2f, 1,0, 0, U2, 000000000000000
                              A.Irregulars, X4, 0, 0.,0, 4a,2d, 2h,1f, 2,0, 0, X3, 000000000000000
                              Auxilia palatina,Phi, 0, 1.,0, 1a,2d, 2h,1f, 8,0, 1, Too, 000001000000000
                              Huns, no, 0, 3.,0, 3a,1d, 1h,1f, 2,0, 0, no, 000000000000000
                              Cataphracts, nil, 0, 2.,0, 6a,2d, 2h,1f, 9,0, 0, Map, 000000000000000
                              Elephants, X4, 0, 1.,0, 5a,1d, 3h,1f, 12,0, 0, X2, 000010000000000
                              Avars, X4, 0, 3.,0, 6a,1d, 2h,1f, 4,0, 0, U2, 000000000000000
                              Cavalry, nil, 0, 2.,0, 4a,2d, 2h,1f, 7,0, 0, X4, 000000000000000
                              Bucelarii, nil, 0, 2.,0, 5a,3d, 2h,1f, 11,0, 0, Phi, 000000000000000
                              Foederatii, nil, 0, 2.,0, 4a,1d, 2h,1f, 5,0, 0, Phi, 000000000000000
                              Armor, nil, 0, 3.,0, 10a,5d, 3h,1f, 8,0, 0, no, 000000000000000
                              Onager, nil, 0, 1.,0, 7a,1d, 2h,2f, 9,0, 0, Eng, 000000000000000
                              Cannon, Too, 0, 1.,0, 8a,1d, 2h,1f, 4,0, 0, no, 000000000000000
                              Artillery, Rob, 0, 1.,0, 10a,1d, 2h,2f, 5,0, 0, no, 000000000000000
                              Howitzer, nil, 0, 2.,0, 12a,2d, 3h,2f, 7,0, 0, no, 000000001000000
                              Vandals, no, 0, 1.,0, 5a,2d, 2h,2f, 4,0, 0, no, 000001000000000
                              Foederatii, nil, 0, 1.,0, 3a,3d, 2h,1f, 6,0, 1, Exp, 000000000000000
                              Infantry, nil, 0, 1.,0, 2a,4d, 2h,2f, 8,0, 0, Phi, 000000000000000
                              Lombards, no, 0, 1.,0, 7a,3d, 2h,1f, 1,0, 0, no, 000001000000000
                              Turks, nil, 0, 3.,0, 6a,2d, 1h,2f, 7,0, 0, Tac, 000000000000001
                              Liburne, NF, 2, 4.,0, 1a,1d, 1h,1f, 4,2, 4, MT, 000000000000000
                              Dromon, Pot, 2, 5.,0, 2a,2d, 1h,1f, 5,3, 4, NF, 000000000000000
                              Galleon, Rec, 2, 4.,0, 0a,2d, 2h,1f, 4,4, 4, Pot, 000000000000000
                              Frigate, E1, 2, 4.,0, 4a,2d, 2h,1f, 5,2, 2, Mag, 000000000000000
                              Ironclad, E1, 2, 4.,0, 4a,4d, 3h,1f, 6,0, 2, no, 000000000000000
                              Destroyer, nil, 2, 6.,0, 4a,4d, 3h,1f, 6,0, 2, no, 100000000000001
                              Cruiser, Roc, 2, 5.,0, 6a,6d, 3h,2f, 8,0, 2, no, 100000000000001
                              Pronoia Allagion,nil, 0, 3.,0, 7a,3d, 2h,1f, 11,0, 0, Mob, 000000000000000
                              Picts, nil, 0, 1.,0, 4a,2d, 1h,1f, 3,0, 0, no, 000001000000000
                              Knights, nil, 0, 2.,0, 6a,3d, 2h,2f, 12,0, 0, Rob, 000000000000000
                              Mamluks, nil, 0, 3.,0, 6a,4d, 2h,2f, 8,0, 0, Wri, 000000010000001
                              Transport, nil, 2, 5.,0, 0a,3d, 3h,1f, 5,8, 4, no, 000000000000000
                              Cruise Msl., nil, 1, 12.,1, 18a,0d, 1h,3f, 6,0, 0, no, 001000000000000
                              Nuclear Msl., nil, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, no, 001000000000000
                              Diplomat, nil, 0, 1.,0, 0a,0d, 1h,1f, 7,0, 6, Cmp, 000000000000010
                              Spy, nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000011
                              Caravan, nil, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010
                              Freight, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Cor, 000000000000010
                              Explorer, Gue, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 0, no, 000001000000010
                              Gothic cavalry,no, 0, 2.,0, 5a,1d, 2h,1f, 6,0, 0, no, 000010000000000
                              Goths, nil, 0, 1.,0, 4a,3d, 2h,1f, 5,0, 0, no, 000001000000000
                              The True Cross,nil, 0, 0.,0, 0a,0d, 0h,0f, 18,0, 0, Gue, 000000000000000
                              Praetorians, nil, 0, 0.,0, 4a,4d, 2h,1f, 10,0, 1, X5, 000000000000000
                              Guards, nil, 0, 1.,0, 4a,4d, 2h,1f, 18,0, 1, X5, 000010000000000
                              Limitanii, nil, 0, 1.,0, 1a,2d, 1h,1f, 6,0, 1, no, 000000000000000
                              Scholae, nil, 0, 2.,0, 5a,3d, 2h,1f, 18,0, 0, X5, 000000000000000
                              Test Unit 5, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000
                              Crusaders, nil, 0, 1.,0, 7a,4d, 2h,1f, 12,0, 0, no, 000000000000000
                              Test Unit 7, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000
                              Test Unit 8, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000
                              "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                              All those who want to die, follow me!
                              Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                              Comment

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