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Disabling RR production bonuses

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  • Disabling RR production bonuses

    Short of getting rid of the Railroad technology, is there any means of preventing the complete and utter railroading of the map to get the extra trade and production?

    Also, what determines whether a terrain square gets a +1 Trade from having roads? Is it if the square has a move cost of 1?
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

  • #2
    I think only certain terrain slots get the +1 bonus from roads.
    Don't know about the railroads.
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    • #3
      Checked it in game, it's definitely the terrain slots. Desert, Plains, Grassland. Tundra doesn't.

      RRs increase shields and trade by 50%, rounded down.

      In Civ I they had RRs also increase food. They got rid of that in Civ 2 so that maps wouldn't end up being RR'd to death. However, if you run a Republic or Democracy, every single terrain square is going to generate either at least 2 trade or 2 shield when roaded or mined. Thus it gets RR'd.
      Visit First Cultural Industries
      There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
      Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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      • #4
        RR doesn't increase trade, it roads what increase trade , so why would you build a RR in a standard grassland or plain square other than for the 0 movement cost bonus?
        Trying to rehabilitateh and contribuing again to the civ-community

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        • #5
          Darn Civilopedia, claiming RR's increase trade.
          Visit First Cultural Industries
          There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
          Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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          • #6
            Re: Disabling RR production bonuses

            Originally posted by Smiley
            Also, what determines whether a terrain square gets a +1 Trade from having roads? Is it if the square has a move cost of 1?
            See http://apolyton.net/forums/showthrea...threadid=90166
            Civ2 "Great Library Index": direct download, Apolyton attachment

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