The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
hmm... i managed to work around the problem by using the map editor to create the map (i have the editor, plus essential files, in a separate folder just for maps) and reverted to the old game.txt for \civ2mge and it worked... i'll try with the new one though....
That would make a cool barbarian unit like the aliens in Alpha Centauri. Frankly it's much, much cooler than what AC has.
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
to be serious this allows for many new strategic possibilities some of these are
1 an all kand campaign
2 an all naval campaign
it changes your tech focus for example on an arid/fireball/hugeland/pangea/3 billion years old map you don't exactly worry about naval tech as much and the great wall becomes *VERY* important
Lots of small maps have one large continent with only a few outliers, and often limited water access to the primary ocean. Still, most experienced players never bother to build GW against the AI. In the MP forum I recall they don't emphasize GW much at all, and they play 49x79 single continent maps all the time.
But, yes, the megacontinent large map would make an interesting change, as would a waterworld.
CivMapGen mentions the 64 (or actually, 63) continent limit. I wonder if anyone has looked into the code to alleviate the problem? It has occured to me that since Civ2 assigns the 63 designation to every body of water smaller than a certain size (12 tiles, IIRC) may the same code could be haXXored in the continent number algorithm by some l33t d()()d with the sk1|_|_z.
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