Recalling how somone once hacked game.txt to get things such as Deity+1 and Deity+2 difficulty levels and an additional barbarian level, I went in and fiddled with the planet climate settings.
Seems like you can make a planet a whole lot warmer or wetter, though not drier or colder.
I now have in addition to the normal Arid, Normal, and Dry, added on Soaked, Downpour, Flooded, Monsoon, and Waterworld.
Temperature added on top of Cool, Normal, Warm: Hot, Sun Baked, Furnace, Nuclear Furnace, and Fireball.
Studies show there does not seem to be any limit to how many additional levels can be made, though difference above +5 isn't noticeable.
Setting it on the Waterworld and Fireball will get you continents covered with Grasslands, yet surprisingly few swamps and jungles. There are no deserts and few plains.
Setting it on Waterworld and Cool will get you a map that is again mostly grassland, with vast forests covering 30% or more of the land. There are no deserts and few plains. Not too many tundras or glaciers either. In fact, fewer than at Arid/Cool.
Arid Fireball will get you about 30% plains, 30% desert, and a good number of hills and a sprinkling of grassland and forest near the poles.
For reference, Arid Cool gets a map with lots of plains and a mix of the other types.
Practical applications:
Arid Fireball certainly makes for a more challenging game.
Increasing wetness increases Grassland, which makes cities build faster and the game go faster. May be good for multiplayer.
Seems like you can make a planet a whole lot warmer or wetter, though not drier or colder.
I now have in addition to the normal Arid, Normal, and Dry, added on Soaked, Downpour, Flooded, Monsoon, and Waterworld.
Temperature added on top of Cool, Normal, Warm: Hot, Sun Baked, Furnace, Nuclear Furnace, and Fireball.
Studies show there does not seem to be any limit to how many additional levels can be made, though difference above +5 isn't noticeable.
Setting it on the Waterworld and Fireball will get you continents covered with Grasslands, yet surprisingly few swamps and jungles. There are no deserts and few plains.
Setting it on Waterworld and Cool will get you a map that is again mostly grassland, with vast forests covering 30% or more of the land. There are no deserts and few plains. Not too many tundras or glaciers either. In fact, fewer than at Arid/Cool.
Arid Fireball will get you about 30% plains, 30% desert, and a good number of hills and a sprinkling of grassland and forest near the poles.
For reference, Arid Cool gets a map with lots of plains and a mix of the other types.
Practical applications:
Arid Fireball certainly makes for a more challenging game.
Increasing wetness increases Grassland, which makes cities build faster and the game go faster. May be good for multiplayer.
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