I never really managed to get into "American Front", I only finished "How Few Remain". How about making the scenario begin before WW1 to allow the players to deviate from the specific alliances set out if they want to? That will give more freedom and certainly make the game more interesting.
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Harry Turtledove's "The Great War"
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Originally posted by Art of War
I have a question: I used events to make four transports appear at the bottom of the map, and they'd be headed for England. How do I make it so that they are carrying alot of trucks w/food in them? Is there a way to do that?
No.
And you can not even create naval trade units(i.e food caravan-ships), since the AI doesn't recognize them."Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
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?
Did that short of thing really happened or is a Turtldove idea?
Anyway i suppose you could pre place the food trade routes in the cities. You see you can create a caravan via events, but you can not be specific on its cargo."Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
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Tinned corned beef was (and still is IIRC) a major export from Argentina to Britain. Can't think of too much else that is and Britain is more or less self-sufficient in terms of food production.
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Originally posted by EmuGod
I never really managed to get into "American Front", I only finished "How Few Remain". How about making the scenario begin before WW1 to allow the players to deviate from the specific alliances set out if they want to? That will give more freedom and certainly make the game more interesting.
I like "how few remain" more than Great war, but even that was compromised by the implausible alliances/european history.
The whole german-french relationship seems based on the idea that the Franco-Prussian war played out as in OTL. Very well. Why then is there still a tight anglo-French alliance, as in OTL 1860's, but definitely NOT in OTL 1880's? In OTL, the alliance held while Napoleon III was emperor of France, and was considered illegitimate by Russia, Britains strategic rival. Diplomatically isolated France fell back on Britain as its only ally. in 1870 when France fought Prussia, britain did NOT come through for France. That, plus the different post 1870 french politics ( a republic, but run by Catholic royalists) led to the end of the anglo-french alliance. By the time the republic was back in the hands of republicans, France was pursuing colonial gains that set it against Britain.
So I never understood whats happened to France in How Few Remain. Did Britain help France in ATL Franco-Prussian war? If so, was result different? If not, how has the anglo-french alliance been maintained? Is France under Bonaparte? If not how has French politics impacted the British alliance.
The general impression is that Turtledove really didnt think any of this out."A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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Originally posted by Art of War
can someone refresh my memory..?
I want to make an event that gives a technology..how what do I put in the Prereq boxes so that it makes them only available to one civ?
Have two Nos as prerequisites.
However if you want that tech leading to something other than units(like another tech, buidings etc) then it is a bit tricky.
It has to have another tech as prerequisite which in turn has another tech that has a No and Nil as prereq."Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
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Originally posted by lord of the mark
deviate from specific alliances - how unturtledovian
I like "how few remain" more than Great war, but even that was compromised by the implausible alliances/european history.
The whole german-french relationship seems based on the idea that the Franco-Prussian war played out as in OTL. Very well. Why then is there still a tight anglo-French alliance, as in OTL 1860's, but definitely NOT in OTL 1880's? In OTL, the alliance held while Napoleon III was emperor of France, and was considered illegitimate by Russia, Britains strategic rival. Diplomatically isolated France fell back on Britain as its only ally. in 1870 when France fought Prussia, britain did NOT come through for France. That, plus the different post 1870 french politics ( a republic, but run by Catholic royalists) led to the end of the anglo-french alliance. By the time the republic was back in the hands of republicans, France was pursuing colonial gains that set it against Britain.
So I never understood whats happened to France in How Few Remain. Did Britain help France in ATL Franco-Prussian war? If so, was result different? If not, how has the anglo-french alliance been maintained? Is France under Bonaparte? If not how has French politics impacted the British alliance.
The general impression is that Turtledove really didnt think any of this out.
Well, in How Few Remain, France is under Napolean III's control, I know that....it goes by French Republic, too. I'd guess that Britain DID help in the ATL Franco-Prussian war, but that's just me.
Either way, i hope you'll still enjoy the scenario.
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:::HELP:::
i'm making a scenario, and it's been a while since i've worked on one, and I have a problem I can't seem to fix. I have two units, British and French infantry, and I have their tech set up and everyhting...I gave the tech to the Civ I wanted to have it (Entente), but whenever I go to the city, to build some of these troops, they aren't listed as buildable, even though the Entente civ has the right tech.
Oh, and in the Prereq box, I have "Entente Army I" and in Obs. box, I have "No". I changed it to "Nil" in the Obs box, and it didn't seem to change anything...what's wrong?
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Maybe you need to give that unit another Flag. For example: If there are too many units with a "defense" flag ("1" in the row where you define the units role) then they won´t be buildable. Just change those flag to something else, e.g. the "Fighter Flag" ("3") or the "Attack Flag ("1").
Hope this helped!
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Actually i think the problem lies with the Musketeer slot.
DO NOT HAVE A UNIT IN THAT SLOT EVER.
Because as you may have already found out all units with lower stats than the "musketeer" can not be build.
If the "musketeer" is buidable by the civ that is."Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
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