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  • Done.
    Attached Files
    -rmsharpe

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    • Whats that?
      "[A thoughtful Quote]" -Oscar Wilde

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      • Hex edited scenario file, prevents global warming from happening.
        -rmsharpe

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        • Thanks!

          Now I have a real problem!

          My MGE 'game.txt' file is broken!
          I think I may have overwritten it with a regular CIV2 game.txt file.

          This means my scenario creation has ground to a halt like the German 6th army at Stalingrad!

          Worse, I have lent my copy of MGE to my civ2-playing buddy.

          I want to fix this quibble tonight.

          Can anyone post or PM me a game.txt file to repair this madness?
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • Look over there!

            Is it a bird?

            Is it a plane?

            No! It's Paul, with a copy of the MGE game.txt file!
            Attached Files
            "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

            Eyewerks - you know you want to visit. No really, you do. Go on, click me.

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            • Thanks, Paul!

              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

              Comment


              • UPDATE!

                New zip for you all to try.
                Features rmsharpe's excellent changes to the global warming, to make it not happen.
                Instead I have changed the global warming message to one about war discontent.

                A few other tweaks and sensible changes in this one, enjoy!!!

                You are best overwriting all and starting a new game to get the full benefits.

                I plan to release the full-blown scenario on Monday, with new title art etc.


                I wish also to implement the agent idea, bout one qustion I must know the answer to:
                Can a tech be made unstealable?

                Because I am using academia's tech system now, and I am worried you may us your agent to
                accidently grab the tech that invalidates all your units...

                Example:

                The UFA has 'anti-Reich propaganda' and this prevents the UFA from building reich weapons, even if they get the tech.

                But what if the UFA steals 'anti-UFA propaganda' that invalidates all UFA weapons, then they are in a pickle!

                How would I prevent this? Any ideas, folks?
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • The good news:
                  I think that double removed techs (prerequisites no,no) can't be stolen. In Academia's Iron curtain they do not appear in the spy menu.

                  The not so good news:

                  Can the AI steal them? I don't really know.
                  The AI may be able to trade them during negotiations though, (spies or no spies around) setting their tech value very low might do the trick.
                  "Whoever thinks freely, thinks well"
                  -Rigas Velestinlis (Ferraios)
                  "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
                  "I have a cunning plan..." (Baldric)

                  Comment


                  • I´m not sure about the AI...
                    Regarding human controlled spies, it´s impossible. I made some test in my iron curtain game and these "special" techs are unstealable
                    South Atlantic Conflict v1.2 - Civ II Scenario
                    Iron Curtain v1.1 - Civ II Scenario

                    Comment


                    • Well... there´s a solution...
                      You must delete the "Steal Technology" option in the spyoptions menu located in the Game.txt file.

                      Spy Menu in my iron curtain scenario:
                      @SPYOPTIONS
                      Establish Embassy
                      Investigate City
                      Steal Technology
                      Industrial Sabotage
                      Poison Water Supply
                      Plant Nuclear Device

                      As you may notice, there´s no "revolt city" option here

                      Anyway, deleting the steal tech goes against the nature of the spy units it´s up to you
                      South Atlantic Conflict v1.2 - Civ II Scenario
                      Iron Curtain v1.1 - Civ II Scenario

                      Comment


                      • Deleting options from Game.txt only affects human players (menu options). The AI overrides it and acts like in a vanilla Civ game.

                        To make things even more disturbing, the Civ2 AI has been reported to be using any unit (even air units) to bribe units. This is extremely rare -it hasn't happened to me yet-, but it does happen.
                        "Whoever thinks freely, thinks well"
                        -Rigas Velestinlis (Ferraios)
                        "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
                        "I have a cunning plan..." (Baldric)

                        Comment


                        • I had it once happening in a vanilla CIV2 game.

                          An alpine trooper bribed my armour.

                          It has never happened in my scenarios, so maybe it only happens in games with spies present.
                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

                          Comment


                          • Originally posted by academia
                            Well... there´s a solution...
                            You must delete the "Steal Technology" option in the spyoptions menu located in the Game.txt file.

                            Spy Menu in my iron curtain scenario:
                            @SPYOPTIONS
                            Establish Embassy
                            Investigate City
                            Steal Technology
                            Industrial Sabotage
                            Poison Water Supply
                            Plant Nuclear Device

                            As you may notice, there´s no "revolt city" option here

                            Anyway, deleting the steal tech goes against the nature of the spy units it´s up to you
                            Yep, I know this option.
                            It might stop the human from doing it, but the AI continues to steal techs anyway.

                            It is only these techs I do not want stolen:

                            Anti-Reich Propaganda, 1, 0, no, no, 1, 1 ; X1
                            Anti-PA Propaganda, 1, 0, no, no, 1, 1 ; X2
                            Anti-Red Propaganda, 1, 0, no, no, 1, 1 ; X3 95
                            Anti-AF Propaganda, 1, 0, no, no, 1, 1 ; X4
                            Anti-PAC Propaganda, 1, 0, no, no, 1, 1 ; X5
                            Anti-UFA Propaganda, 1, 0, no, no, 1, 1 ; X6
                            National Arms Industry, 1, 0, no, no, 1, 1 ; X7 99

                            I wonder if having them as 'no,no' techs will restrict them from the enemy?
                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

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                            • Originally posted by curtsibling
                              I wonder if having them as 'no,no' techs will restrict them from the enemy?
                              I think it will.

                              From Leon Marrick "Advanced Scenario Design":

                              To make it almost impossible for a computer player to gain a specific technology, and extremely difficult for a human takes 1 step in versions of the game later than 2.4.2:
                              set both prerequisites of that advance to "no". The tech cannot be traded or stolen
                              If it's correct, then your problem is solved!
                              Ankh-Morpork, we have an orangutan...
                              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                              • Thanks, Cyrion!
                                I will test this!
                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

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