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  • Originally posted by curtsibling
    @Cifer:

    Hey, any chance of you making those same changes again to this here save file?

    Just delete any units that block your path!

    The save file...
    That wouldnt be a big problem.
    But: Didnt you say, you were against the removing and for the new citys in the Urals?

    I will do the same changes now.
    Deutscher Meister 2004: WERDER BREMEN

    Comment


    • New Reich V. 0.01

      still in progress
      Attached Files
      Deutscher Meister 2004: WERDER BREMEN

      Comment


      • Cifer and I are trying this one out ....... Stand bye ....

        Comment


        • Ehm and Curt - I do not want to annoy you (and I know, everyone comes and suggests you something), but:
          As you are using smaller maps, did you ever think about reducing your city heights?
          If there were only citys with from Size 1-12 you would have less problems with your terrain stats.
          You just would have to slow down citygrowing (but thats really easy) - then it would take a long long time till a city grows and citys wouldnt come to the same level after a short time.
          Last edited by Cifer Almasy; September 6, 2003, 05:45.
          Deutscher Meister 2004: WERDER BREMEN

          Comment


          • Originally posted by Cifer Almasy
            Ehm and Curt - I do not want to annoy you (and I know, everyone comes and suggests you something), but:
            As you are using smaller maps, did you ever think about reducing your city heights?
            If there were only citys with from Size 1-12 you would have less problems with your terrain stats.
            You just would have to slow down citygrowing (but thats really easy) - then it would take a long long time till a city grows and citys wouldnt come to the same level after a short time.
            Cifer, I will see about reducing the city sizes...From terrain and limits...
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • Okay, now then, this is my last post for one week.
              I hope you can wait for Jim´s and my Reich update (yet we are not sure about lot of things...)

              But if you really think of reducing your city sizes (and your terrain stats) then you will need much time in any case.

              So don´t worry... I´ll be back soon.

              Bye, Cifer
              Deutscher Meister 2004: WERDER BREMEN

              Comment


              • Why isn't Leningrad in your save Cifer?
                "Peace cannot be kept by force.
                It can only be achieved by understanding"

                Comment


                • Russia wast of the Urals is now part of the Third Reich, obviously.

                  Comment


                  • Thanks, CIfer, enjoy your hols!

                    I have decided to explore Academia's ideas.

                    Like Gandalf, I will vanish for a little while;
                    For I am making a new massive tech tree and hope to make the scenario playable with all the diplomacy, fully declarable war, ect...

                    Without any unit or civ problems.

                    See y'all soon!
                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

                    Comment


                    • Originally posted by Arthedain
                      Why isn't Leningrad in your save Cifer?
                      Like Moskau and Stalingrad it is destroyed by Hitlers order.

                      Okay, that really was my last post before holidays.

                      All the best, Cifer
                      Deutscher Meister 2004: WERDER BREMEN

                      Comment


                      • You'll miss your plane, Cifer!

                        Here is the new tech tree structure, it has much more scope for rersearch, and will fit the new scenario well.

                        Some tech lines lead to different governing types for your society.

                        I plan to 'open up' Vendetta, and allow diplo and government change...As well as a big tech tree for all civs to climb up!

                        Many thanks to Academia for pushing me in this direction...I think this has opened the door to a better scen.

                        Now my next task is to link this new tech info to all units, improvements and other stuff.

                        PS
                        Unique improvements have been removed and made into items that everyone can build.

                        Well, below is the fruits of my labours!

                        -----------------------------------------------------------------
                        Twice Removed, 1, 0, no, no, 1, 1 ; Plu
                        Vendetta, 1, 0, Plu, nil, 1, 1 ; PT

                        Banana, 1, 0, no, no, 1, 1 ; Mob

                        GEU Mercenaries, 1, 0, PT, nil, 1, 1 ; Gue

                        Exported Products, 1, 0, nil, nil, 2, 1 ; MT 55
                        Regional Industry, 1, 0, MT, nil, 2, 1 ; Inv
                        Railroad Network, 1, 0, Inv, nil, 2, 1 ; RR
                        Heavy Machinery, 1, 0, RR, nil, 2, 1 ; Too
                        Industrialisation, 1, 0, Too, nil, 2, 1 ; Bri
                        State Farming, 1, 0, Bri, nil, 2, 1 ; Rfg 70
                        Trade Unions, 1, 0, Rfg, nil, 2, 1 ; Lab 40
                        Privatisation, 1, 0, Lab, nil, 2, 1 ; Mas
                        Metroplexes, 1, 0, Mas, nil, 2, 1 ; Feu

                        Electrification, 1, 0, nil, nil, 2, 3 ; E1
                        Electrical goods, 1, 0, E1, nil, 2, 3 ; Mat
                        Electronics Industry, 1, 0, Mat, nil, 2, 3 ; Env
                        Microchips, 1, 0, Env, nil, 2, 3 ; Che 10
                        Laser Compact Discs, 1, 0, Che, nil, 2, 3 ; Las
                        Digital Videos, 1, 0, Las, nil, 2, 3 ; Met
                        Cell Phones, 1, 0, Met, nil, 2, 3 ; Min
                        Electronic IDs, 1, 0, Min, nil, 2, 3 ; MP

                        Radio, 1, 0, nil, nil, 2, 3 ; Rad
                        Television, 1, 0, Rad, nil, 2, 3 ; Uni 85
                        Mass Media, 1, 0, Uni, nil, 2, 3 ; Mys
                        Home Computers, 1, 0, Mys, nil, 2, 3 ; Cmp
                        Computerisation, 1, 0, Cmp, nil, 2, 3 ; The
                        Internet, 1, 0, The, nil, 2, 3 ; Sup 80
                        Information Age, 1, 0, Sup, nil, 2, 3 ; Iro
                        Technocratic Society, 1, 0, Iro, Min, 2, 3 ; Dem

                        Banking, 1, 0, nil, nil, 3, 1 ; Ban
                        Public Investments, 1, 0, Ban, nil, 3, 1 ; San
                        Commerce Exchange, 1, 0, San, nil, 3, 1 ; Lit
                        Modern Economy Plan, 1, 0, Lit, nil, 3, 1 ; Cur 20
                        National Loans, 1, 0, Cur, nil, 3, 1 ; Tra
                        Stock Exchange, 1, 0, Tra, nil, 3, 1 ; Eco
                        High Finance, 1, 0, Eco, nil, 3, 1 ; Cor
                        Public Sectors, 1, 0, Cor, nil, 3, 1 ; Med 50
                        Economic Society, 1, 0, Med, nil, 3, 1 ; Rep

                        -----------------------------------------------------------------

                        National Defence, 1, 0, nil, nil, 1, 1 ; Cst
                        Officer Corps, 1, 0, Cst, nil, 1, 1 ; Ldr
                        Martial Law, 1, 0, Ldr, nil, 1, 1 ; Cer
                        Military Control, 1, 0, Cer, nil, 1, 1 ; Cmn 15

                        Military Draft, 1, 0, Cst, nil, 1, 1 ; Csc
                        Special Forces, 1, 0, Csc, nil, 1, 1 ; Amp
                        Elite Forces, 1, 0, Amp, nil, 1, 1 ; Tac
                        Artillery Support, 1, 0, Tac, nil, 1, 1 ; CA

                        Tank Armour I, 1, 0, Cst, nil, 0, 4 ; Cmb
                        Main Battle Tanks I, 1, 0, Cmb, nil, 1, 4 ; Stl
                        Tank Armour II, 1, 0, Stl, nil, 0, 4 ; Eng 25
                        Main Battle Tanks II, 1, 0, Eng, nil, 1, 4 ; Alp
                        Tank Armour III, 1, 0, Alp, nil, 0, 4 ; Whe
                        Main Battle Tanks III, 1, 0, Whe, nil, 1, 4 ; SE

                        Super Heavy Tanks, 1, 0, SE, nil, 1, 4 ; CoL

                        -----------------------------------------------------------------

                        Rocketry, 1, 0, Cst, nil, 3, 4 ; Roc
                        Missile Level I, 1, 0, Roc, nil, 3, 4 ; Pot 65
                        Missile Level II, 1, 0, Pot, nil, 3, 4 ; Mag 45
                        Missile Level III, 1, 0, Mag, nil, 3, 4 ; Ref
                        ICBMs, 1, 0, Ref, nil, 3, 4 ; NF
                        Space Program I, 1, 0, NF, nil, 2, 4 ; SFl
                        Space Program II, 1, 0, SFl, nil, 2, 4 ; Gen
                        Space Program III, 1, 0, Gen, nil, 2, 4 ; Exp
                        Satellite Defence, 1, 0, Exp, nil, 2, 4 ; Wri
                        Anti-ICBM Defence, 1, 0, Wri, nil, 2, 4 ; Bro
                        Arms Control, 1, 0, Bro, nil, 3, 4 ; Esp

                        -----------------------------------------------------------------

                        Admiralty, 1, 0, Cst, nil, 2, 2 ; Nav
                        Navy Level I, 1, 0, Nav, nil, 2, 2 ; Pla
                        Navy Level II, 1, 0, Pla, nil, 2, 2 ; War
                        Navy Level III, 1, 0, War, nil, 2, 2 ; Hor
                        Nuclear Navy, 1, 0, Hor, nil, 2, 2 ; NP
                        Carrier Fleets, 1, 0, NP, AFl, 2, 2 ; Chi
                        Super Carriers, 1, 0, Chi, nil, 2, 2 ; Sea 75

                        -----------------------------------------------------------------

                        Air Force, 1, 0, Cst, nil, 0, 2 ; AFl 0
                        Heavy Bombers, 1, 0, AFl, nil, 0, 2 ; Ast
                        AA Vehicles, 1, 0, AFl, nil, 0, 2 ; Rec
                        Helicopter Gunships, 1, 0, AFl, nil, 0, 2 ; Map
                        Basic Fighters, 1, 0, AFl, nil, 0, 2 ; Fli 30
                        Strike Fighters I, 1, 0, Fli, nil, 0, 2 ; Phy
                        Strike Fighters II, 1, 0, Phy, nil, 0, 2 ; Rob
                        Strike Fighters III, 1, 0, Rob, nil, 0, 2 ; Ato
                        Advanced Fighters, 1, 0, Ato, nil, 0, 2 ; ToG
                        Stealth Fighters, 1, 0, ToG, nil, 0, 2 ; Sth

                        -----------------------------------------------------------------

                        Basic Tanks, 1, 0, nil, nil, 1, 1 ; U1 90
                        Basic Helicopters, 1, 0, nil, nil, 1, 1 ; U2
                        Basic Artillery, 1, 0, nil, nil, 1, 1 ; U3
                        Anti-Reich Propaganda, 1, 0, PT, nil, 1, 1 ; X1
                        Anti-PA Propaganda, 1, 0, PT, nil, 1, 1 ; X2
                        Anti-Red Propaganda, 1, 0, PT, nil, 1, 1 ; X3 95
                        Anti-AF Propaganda, 1, 0, PT, nil, 1, 1 ; X4
                        Anti-PAC Propaganda, 1, 0, PT, nil, 1, 1 ; X5
                        Anti-UFA Propaganda, 1, 0, PT, nil, 1, 1 ; X6
                        National Arms Industry, 1, 0, PT, nil, 1, 1 ; X7 99

                        -----------------------------------------------------------------

                        Eternal Reich, 1, 0, PT, nil, 0, 0 ; Ind
                        Reich Military Training,1, 0, Ind, nil, 0, 0 ; Phi 60

                        -----------------------------------------------------------------

                        UFA Military Council, 1, 0, PT, nil, 2, 0 ; E2
                        New American Order, 1, 0, E2, nil, 2, 0 ; Aut 5

                        -----------------------------------------------------------------

                        Dictatorship, 1, 0, PT, nil, 1, 1 ; Mon
                        PAC Revolution, 1, 0, Mon, nil, 3, 0 ; Gun 35
                        Theocracy, 1, 0, Gun, nil, 1, 1 ; Fun

                        -----------------------------------------------------------------
                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

                        Comment


                        • When do you think the new update will come?
                          "[A thoughtful Quote]" -Oscar Wilde

                          Comment


                          • My yoda impersonation was a bit of humour, not an attempt to ridicule you, my good chap!
                            To be honest, i found that comment a bit annoying.
                            Again, i´m not a rookie in the scenario creation world.

                            About gigamaps:
                            Well, it seems i won´t convince you in that one
                            No big deal. we think different, that´s all.

                            Here is the new tech tree structure, it has much more scope for rersearch, and will fit the new scenario well.
                            Some tech lines lead to different governing types for your society.
                            I plan to 'open up' Vendetta, and allow diplo and government change...As well as a big tech tree for all
                            civs to climb up!
                            Many thanks to Academia for pushing me in this direction...I think this has opened the door to a better scen.
                            Now my next task is to link this new tech info to all units, improvements and other stuff.
                            About those tech tree comments/suggestions i made...
                            I just want to clarify that i didn´t want you to change your mind or push you into this direction.
                            I just thought that you didn´t know / didn´t explore this path... and well, i wanted to give you more info about it. I tested it and i like the results i obtained.
                            I didn´t want you to redesign you entire tech tree just because some guy (me. academia ) didn´t like it

                            Anyway, i think it´s a good method and you can eventually combined both of them (i´ve done it)
                            My whole point is that i believe that this method allow you to design better, more complex tech trees
                            South Atlantic Conflict v1.2 - Civ II Scenario
                            Iron Curtain v1.1 - Civ II Scenario

                            Comment


                            • Mmm... i suggest you to take a look at imp1870 or world war one scenarios... it could be useful
                              South Atlantic Conflict v1.2 - Civ II Scenario
                              Iron Curtain v1.1 - Civ II Scenario

                              Comment


                              • I was wondering why only the eternal reich and UFA can get money when they kill a rebel infantry unit.
                                "[A thoughtful Quote]" -Oscar Wilde

                                Comment

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