The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
Ok, here is a first suggestion. I just worked on it on my own (Jim didnt see it yet).
I will post the sav.
Following things have to be explained:
Curt, you did one logical fault. You imported citys which were strategically important in WW2 to the 1980, where they are nothing more than little villages whitout natural enemy. For Example:
-Brest
-Tobruk
Also:
-Bergen and the other little citys in Norway.
I also deleted Stettin and Leipzig (as they are not the biggest citys and the German Superior Production with little landmass problem from normal ww2 scenarios does not exist in this case).
Founded some new colonies... Hope you like the names.
PS: I will continue working on infrastructure and stuff...
My point is that I love playing PBEM games!! and believe me, i think this one could become one of the best scenarios for PBEM games ever
Just a general question:
Would you guys be interested in a global WW2 Demogame half German half English languaged?
My folks from the Civ2 Webringforum and I often play Demogames but we are not that much people as here. So it would be interesting to have a mixed Demogame.
Beeing more than 2 members per nation would be nice...
Hmmm... Thats the question. I would really like to take the scenario Curt, Jim and me are working on - but I fear this will take its time. So this was just a general question to get some feedback for the idea.
The Demogame itself could perhaps start in the winter.
Originally posted by Cifer Almasy
What do you think of the Reich´s changes we proposed?
I am all for removing those Reich cities in the urals and creating other cities elsewhere.
This will give more of a battle ground for the Red Empire to cross.
About these glorious saxon city styles, I am only for making the biggest city icon the grand one.
A continent of massive marble cites is not fitting in a grim post-war German hegemony.
When the nukes are raining out of the sky, it won't matter anyway!
Originally posted by academia
Mmm... i´m going to make two comments...
1) Do you really like the gigamap you are using curt? You know, there are better and bigger gigamaps around. like the one used in imp1870 or in 2194 days gigamap version
Young jedi, know this, you must...
Giant ambitions lead to Giga maps,
Giga maps lead to Mass AI unit building,
Mass AI unit building leads to 'too many units'
'too many units' leads to Curt crying.
Giga maps, lead you to the dark side, they will.
Originally posted by academia 2) Mmm... this is extremely personal, but i really hate to follow plots-guidelines in a "what if" scenario like the one we are playing here. I don´t like those events that allow me / don´t allow me to negotiate, sign peace, form alliances with whoever i want and whenever i want. I can´t do it
I strongly believe that these "what if" scenarios should give us more freedom to choose our own path.
Again, it´s just my point of view
Funny, the system I picked was designed to give a lot of choices...
The trouble is this:
If I allow full diplo options, the AI will all begin swapping techs and you will see the Reich fly Red Empire planes, etc....Not good!
I think it would be nice to allow full communication between all civs, etc.
But you know that they always demand techs and silly things,
and to make the civ fully unflagged would lead to crazed civ suprise attacks, etc.
Also to avoid tech swapping/demands I would have to kill most of the civ Unique Units and identity...
Young jedi, know this, you must...
Giga maps, lead you to the dark side, they will.
Well, for your info i´m not a newbie in the scenario creation world...
I made two scenarios in a gigamap (iron curtain and latinamerican crisis) and believe me, I never received the "too many units" window.
Anyway, i know that you may come across this problem in singleplayer, but in all my pbem tests (seven!!!) I´VE NEVER SEEN THE TOO MANY UNITS PROBLEM!!!!!
So, if that´s the only reason for not using bigger gigamaps, i suggest you to make up your mind.
Really, i made tests... and it works fine in multiplayer games
If I allow full diplo options, the AI will all begin swapping techs and you will see the Reich fly Red Empire planes, etc....Not good!
That´s not true.
It depends on the way you design the tech tree
I´ve never seen the soviets building phantoms in my iron curtain games, or the non-alligned nations (controlled by the AI) with mig-21s
There are two "methods" to design tech trees
If I correctly recall, Andrew Livings Crisis scenario is a good example of the method i´m using. Bah... you can even look my iron curtain scenario.
But you know that they always demand techs and silly things,
I know. it´s a question of singleplayer vs. multiplayer mode
Federal Infantry
Pre: United Federation
Obsolence: Nil
Result: 3 different techs required for 3 different units
Well, if you take a look at each civ in the game (bah, the main three: eternal reich-UFA-Red Empire) you´ll notice that they have different and unique tech trees for each one.
So, in the case of tanks, you´ll have to use 3 tech slots. the same happens with fighters, bombers, etc.
And all these techs share the same characteristic:
Prerequisite: "some tech"
In other words, in case of diplomatic talks ANYONE CAN ASK FOR / OBTAIN THOSE TECHS.
So, as you said before: "the AI will all begin swapping techs and you will see the Reich fly Red Empire planes, etc...."
Result: 1 single tech (conscription) for 3 different units.
You use one tech tree; the same tech (conscription, mobile warfare I, etc.) may allow different civs to build their unique units and identity. got the idea?
Of course, i assume you notice those "obsolence" techs: Not USA, Not Russian, Not NATO.
Well, that prevents the undesired effect of soviets with phantoms or europeans with migs.
see this example:
I´m USA. i have mobile warfare I that lets me build M60 tanks.
I gave the tech to the non-alligned nations. will they be able to produce M60 tanks? NO. why not? because they have the "Non USA" tech
And what if i give the mob. warfare I tech to the soviets? will they produce M60 tanks? NO. because they have the "Non USA" tech
My yoda impersonation was a bit of humour, not an attempt to ridicule you, my good chap!
I have utmost respect for my fellow civ players/creators.
Anyways:
About giga maps, I have made up my mind, about 3 scenarios ago!
At this stage, I am not enthusiastic about recreating a whole map from scratch, especially one of those giant, problem-making gigas.
I like the map I have for Vendetta, it is big enough for the purpose...
About the tech tree issue, you make a good case.
I am aware of this method of tech tree design, it is used in 2194 days and various other sceanrios...
It has got me thinking as to if I should implement this style of tech tree, although it would mean a major overhaul...
and with all the differing civs and factions in the scenario,
making sure none of them can build each other's units might actually just involve as much complex tech jiggery as anything else.
I'll do a few tests, but I cannot promise anything.
Vendetta was made primarily for single player, but multiplay is a case of ditching the war events and putting everyone on peace treaties...
Thanks for your suggestions, Acedemia, I will think them over...
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