The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Paul Hanson
Curt, you ought to swap the Reich Academy and Hospital improvements with each other. Because only the Germans can build the former (which is in the library slot), only they can then build hospitals. Basically, the Germans are the only ones who can build science improvements of any kind.
Originally posted by jim panse
Curt, dude .... this leaves me speechless. *without
Would you mind if I use some of the city graphics myself? (Though I know this question per se is a heretic .....)
My man, please go for it!
That is what the community is all about, share and share alike!
Another small point; SS Order Police and Eternal Guards seem to be identical in every respect. Perhaps you should tweak their stats a bit, or give on special abilities that the other lacks.
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
Oh, and another (I really ought to play the game through for some time before posting my observations, shouldn't I?); the event telling me that the Pan-Africans have begun their mission to unite Africa needs the JUSTONCE flag.
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
Curt, fantastic scenario! once i downloaded it last night when i got home i played it for 3 hours! it truly is un-put-down-able stuff your producing here.
Just a couple of things, i played as the red empire till around 1987, and theres a few things that are missing or need tweaking, imho.
After i researched "deploy heavy bomber" (or whatever it is) i still couldnt build the mule, im thinking it may be a unit slot problem.
despite the hugeness of the red dreadnought, it still gets killed attacking cities, which is a damn shame. though the sound is very cool. This may be intentional, but i think it should be nigh on indestructible from the ground, but weak against any attacking aircraft (just a suggestion )
a few regular spelling mistakes that are easily rectified in the events text.
In my game, i dont know bout anybody elses, the australians are utter balls at attacking the barb cities in the pacific. i think that to make the game more balanced, the australian infantry should be unbeatable on amphibious attack, kinda like the japanese in dictator. This would give the australians the upper hand at amphibious warfare and "island hopping" in the pacific.
once again, brilliant scenario, i especially love the way that as soon as war starts the eternal reich and the ufa bomb the complete crap out of each other!
Originally posted by Paul Hanson
Oh, and another (I really ought to play the game through for some time before posting my observations, shouldn't I?); the event telling me that the Pan-Africans have begun their mission to unite Africa needs the JUSTONCE flag.
Scratch this one. It seems it already has it, although I could have sworn I saw it pop up more than once.
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
Thanks for your kind words, all.
This feedback is top notch, and I am working away in the background, fixing all these little bugs.
@Lft Marks:
I hear you, my friend, I knew some typos would be lurking in the events!
Your combat data is most needed and welcome,
There will be changes to the eternal guard, dreadnought and Austalian infantry.
I will do a complete run-down of all the units and make wide changes where needed.
I think the Red Empire should be a terrifying force.
Also the Australian army should be maniac marine attackers, and the Africans to be all-terrain warriors.
The Chinese I will make tough on defence, to represent their never-ending numbers of reserves.
Also, has anyone had trouble with the Nuke exchange by the UFA and Reich? Does it ruin things?
Please tell me and I will scale back the nuke-fighting.
A new update will come in about 6 hours, when I get back from Glasgow city!
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
Fantastic scenario Curt. Any criticisms I had have already been mentioned by other people. I don't have a clue why the Red Empire cannot build the Mule bomber; everything is OK for it's manufacture according to the rules.txt.
Combat is balanced for the most part - the Pan-African Coalition quickly gobble up all of Africa. I'm playing as the Reich; I'm only at war with the GEU at the moment, who are pretty much a walkover, and the rebels, who are quite tough. I had to nuke Tehran to capture it, pounding it with artillery and bombers had little or no effect. Things are a bit easier against the rebels in S. America; it's September 1982 and I've captured Panama, Georgetown and a few of the islands.
The silly Americans were very obliging by bombing the rebels down there into oblivion with their Stratofortress', but since they weren't willing to occupy the cities, I took that heavy burden upon myself.
STDs are like pokemon... you gotta catch them ALL!!!
"This Nation has earned the right to Live." - Carl Gustav von Mannerheim
Comrade Patiskov Figiskovsky serving as Commander of the 2nd Ukranian Front and Member of the Stavka in RF DG!
Current Medals: Valiant Labour Medal and Order of Glory and IRC medal
Question, Curt: is there any way for the Australians to get the Arms Industry tech? The Metroplex would be an excellent addition to my industrial empire...
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