The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by jim panse
For every single nuke that is destroyed your enemy will get a new ICBM via event.
How can this be pulled off?
Spent Nukes are not counted as destroyed by the civ2 engine you know.
"Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
Originally posted by jim panse
@IF
UNITDESTROYED
unit=Nuclear Missile
owner=Soviet Union
@THEN
TEXT
(...)
ENDTEXT
CREATEUNIT
unit=Nuclear Missile
owner=United States
veteran=no
homecity=None
locations
(...)
endlocations
@ENDIF
The only way this could work would be if a land, sea or non nuke air unit attacked a landed nuke. Nuke blasts aren't regular attacks and aren't detected by events.
I meant it the other way round: The "Nuke Readying wonder" enables both sides to build nukes. These missiles need to be stockpiled somewhere. And that´s the idea beyong it: If those missiles are destroyed by the enemy you will receive replacement units.
Retaliation will happen when the nukes of the enemies are on their way.
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Originally posted by Henrik
The only way this could work would be if a land, sea or non nuke air unit attacked a landed nuke. Nuke blasts aren't regular attacks and aren't detected by events.
Exactly.
I suppose you could just let the nukes be buildable.The AI anyway has a habit of using nukes a lot, so after the first nuke is launched the nuclear holocaust you are eager to achieve will propably take place.
"Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
Other then that, it's an excelent and very good looking selection of units (though I'd personally switch the Scottish troops to regular Brits and replace one of the Warsaw Pact infantry units with a French infantry unit - historically, the French fielded units with quite different (and superior IMO) structures to the rest of NATO.)
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
If I seperate the French and the British Infntry from the NATO troops what schould I do with the Benelux States´ Armies? I decided to leave the NATO and the Soviet Bloc infantry as they are.
Looks good. I have to agree with Case - you should replace the Scottish Regiment with either standard British infantry or, if you want elite infantry, either Paras or Royal Marine Commandos. If you realy want to keep 'em Scottish, then you should change the name: 'Royal Highlanders' don't exist. 'Black Watch' or 'Scots Guards' or just 'Highland Regt' are alternatives.
Having that bloke emerge from the Warrior driver's viewport looks kinda stupid, if you don't mind me saying
BTW, you've removed my sig from the Challenger
...and to be even more petty, the Yanks don't paint big white stars on the side of their Abrams tanks
Looks good. I have to agree with Case - you should replace the Scottish Regiment with either standard British infantry or, if you want elite infantry, either Paras or Royal Marine Commandos. If you realy want to keep 'em Scottish, then you should change the name: 'Royal Highlanders' don't exist. 'Black Watch' or 'Scots Guards' or just 'Highland Regt' are alternatives
This will be fixed!
Having that bloke emerge from the Warrior driver's viewport looks kinda stupid, if you don't mind me saying
If you say so ..... I will remove it.
BTW, you've removed my sig from the Challenger
Oooops, sorry. Please forgive me, Gareth.
...and to be even more petty, the Yanks don't paint big white stars on the side of their Abrams tanks
This I knew but I painted the white star there to make it easier to reckon´ as an Yakee unit.
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