no problemo....upload away.
but I think there will be a version 3.1 patch to solve the problem of building other races ships. It is being tested now.
I cut this from the civfan forum
I have two free slots left plus 'start' that makes three. Then if I use the advances for the three scout class ships as well by changing their prerequisite to the third generation starships I will have six free advance slots.
I can make all six no-no techs leading to nothing but causing the obsolecence of ships and give them to the 'wrong' races at the beginning and give them to the 'right' race via events at the appropriate time. Of course I don't have enough event space right now and I'll have to strip out some of the events to make room.
eg.
FEarlyExp will make Constitution and Excelsior obsolete. All races will have this at the beginning except for the federation who will get it automatically when they discover Ambassador Class.
FLateExp will make Ambassador obsolete and the Fed will get it when they discover Sovereign Class
but I think there will be a version 3.1 patch to solve the problem of building other races ships. It is being tested now.
I cut this from the civfan forum
I have two free slots left plus 'start' that makes three. Then if I use the advances for the three scout class ships as well by changing their prerequisite to the third generation starships I will have six free advance slots.
I can make all six no-no techs leading to nothing but causing the obsolecence of ships and give them to the 'wrong' races at the beginning and give them to the 'right' race via events at the appropriate time. Of course I don't have enough event space right now and I'll have to strip out some of the events to make room.
eg.
FEarlyExp will make Constitution and Excelsior obsolete. All races will have this at the beginning except for the federation who will get it automatically when they discover Ambassador Class.
FLateExp will make Ambassador obsolete and the Fed will get it when they discover Sovereign Class
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