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a question about the relation between the terrain and a road built on it

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  • a question about the relation between the terrain and a road built on it

    ... Hi experts!

    Is there any possibilty to define how much turns one settler needs to build a road on a special terrain?
    Jimmy dind´t really know if it perhaps is combined with the movement cost.

    Thanks in advance



    Cifer
    Deutscher Meister 2004: WERDER BREMEN

  • #2
    I thought under the editor with terrain editor or possible using the effects editor, but to my surprise, no you can't change that.
    Civfan (Warriorsoflight)

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    • #3
      I think it's tied into the terrain's movement cost.
      "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

      Eyewerks - you know you want to visit. No really, you do. Go on, click me.

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      • #4
        Yes, it is movement cost * 2 .
        Civ2 "Great Library Index": direct download, Apolyton attachment

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        • #5
          Good to see you're reading these threads, SlowThinker. Your posts in the Great Library have saved me from more than a few designing mistakes.
          El Aurens v2 Beta!

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          • #6
            perfect, thanks all
            Civfan (Warriorsoflight)

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            • #7
              I will post some hypoteses concerning roads. Please deny or confirm them.

              This is a summary of all possibilities how the trade is generated on squares:

              A) Basic trade from squares:
              as defined in rules.txt;
              +1 trade from river (works also on squares with 0 trade)

              B) Trade from roads (+1 trade):
              Generated on
              1. three first terrain types in rules.txt (Desert, Grassland, Plains)
              2. land squares that have trade>0 after point A)

              C) Trade from Republic/Demo (+1 trade) and from Colossus (+1 trade):
              Generated on squares that have trade>0 after point B)

              D) Trade from superhighways
              Generated on squares that have roads (or RR): + RoundDown (1/2 * TradeAfterPointC) trade
              Last edited by SlowThinker; June 26, 2003, 16:38.
              Civ2 "Great Library Index": direct download, Apolyton attachment

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              • #8
                Originally posted by Boco
                Good to see you're reading these threads, SlowThinker. Your posts in the Great Library have saved me from more than a few designing mistakes.
                I have a feeling that Civ2 community is divided into several isolated parts: SP players are in Civ2-Strategy, MP in Civ2-MP, scenario-oriented players are here. Almost no communication between them.
                Civ2 "Great Library Index": direct download, Apolyton attachment

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                • #9
                  B) Trade from roads (+1 trade):
                  Generated on
                  1. three first terrain types in rules.txt (Desert, Grassland, Plains)
                  2. squares that have trade>0 due after point A)
                  From some testing in ToT, I'd conclude that ocean squares with roads do not get a +1 bonus even if they have trade>0 in @TERRAIN. So, I'd edit B.2. to "land squares that have trade>0 due after point A)."

                  And yes, there is a lot of fragmentation on the Civ2 forums. The Strategy forum has posted some incredible wizardry about plain vanilla Civ2. Very useful when you can extrapolate to a modified Rules.txt.
                  El Aurens v2 Beta!

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                  • #10
                    Thanks @ all!
                    The thing with the movement cost is perfect perfect for my scen...
                    Deutscher Meister 2004: WERDER BREMEN

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                    • #11
                      A river on the tile adds an additional turn if you are building a road...
                      No Fighting here, this is the war room!

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                      • #12
                        It depends if you are using Settler or Engineer. But Gastrifidis Info:Settlers covers that.
                        Civ2 "Great Library Index": direct download, Apolyton attachment

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                        • #13
                          But we are speaking about a SP mode up to this point. In MP mode it is different:
                          Accelerated orders (in Multiplayer/Internet mode)
                          Civ2 "Great Library Index": direct download, Apolyton attachment

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