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  • #31
    I have a new system these days, inspired by Academia!

    This is an unfinished version of the tech structure for a future update of Dictator:

    Note how the tech areas are stratified into special areas...

    Twice Removed, 1, 0, no, no, 1, 1 ; Plu
    World War Two, 1, 0, Plu, nil, 1, 1 ; PT

    -----------------------------------------------------------------

    Third Reich, 1, 0, PT, nil, 0, 0 ; Ind

    Nazi Research Effort, 1, 0, Ind, nil, 0, 0 ; Phi 60

    Secret Weapon I, 1, 0, Cst, nil, 3, 4 ; Roc
    Secret Weapon II, 1, 0, Las, nil, 2, 3 ; Met
    Secret Weapon III, 1, 0, Met, nil, 2, 3 ; Min

    Panzers I, 1, 0, Ind, nil, 2, 3 ; Las
    Panzers II, 1, 0, Min, nil, 2, 3 ; MP
    Panzers III, 1, 0, Cst, nil, 0, 4 ; Cmb
    Panzers IV, 1, 0, Stl, nil, 0, 4 ; Eng 25

    -----------------------------------------------------------------

    American Army Tactics, 1, 0, PT, nil, 2, 0 ; E2
    American War Industry, 1, 0, E2, nil, 2, 0 ; Aut 5

    -----------------------------------------------------------------

    Militarism, 1, 0, PT, nil, 1, 1 ; Mon

    Civilian Products, 1, 0, nil, nil, 2, 1 ; MT 55
    Regional Industry, 1, 0, MT, nil, 2, 1 ; Inv
    Railroad Network, 1, 0, Inv, nil, 2, 1 ; RR
    Industrialisation, 1, 0, RR, nil, 2, 1 ; Bri
    Heavy Industry, 1, 0, Bri, nil, 2, 1 ; Too
    Munitions Industry, 1, 0, Too, nil, 0, 2 ; FP
    Mass Production, 1, 0, Mas, nil, 2, 1 ; Feu
    Super Production, 1, 0, Rad, nil, 2, 3 ; Uni 85
    Efficient Society, 1, 0, Med, nil, 3, 1 ; Rep

    Labour Corps, 1, 0, Too, nil, 2, 1 ; Lab 40
    Women Workers, 1, 0, Lab, nil, 2, 1 ; Mas
    State Farming, 1, 0, Mas, nil, 2, 1 ; Rfg 70
    Civic Improvement, 1, 0, Ban, nil, 3, 1 ; San
    Total War, 1, 0, Ldr, nil, 1, 1 ; Cmn 15

    Electrification, 1, 0, nil, nil, 2, 3 ; E1
    Electrical goods, 1, 0, E1, nil, 2, 3 ; Mat
    Transistors, 1, 0, Env, nil, 2, 3 ; Che 10
    Radio, 1, 0, nil, nil, 2, 3 ; Rad
    Television, 1, 0, Mys, nil, 2, 3 ; Cmp
    Cinema, 1, 0, Cmp, nil, 2, 3 ; The
    Broadcasting Industry, 1, 0, Mat, nil, 2, 3 ; Env
    National Media, 1, 0, Uni, nil, 2, 3 ; Mys
    Mass Propoganda, 1, 0, The, nil, 2, 3 ; Sup 80
    Controlled Information, 1, 0, Sup, nil, 2, 3 ; Iro
    Unquestioning Society, 1, 0, Iro, Min, 2, 3 ; Fun

    Banking, 1, 0, nil, nil, 3, 1 ; Ban
    War Bonds, 1, 0, San, nil, 3, 1 ; Lit
    War Economy, 1, 0, Lit, nil, 3, 1 ; Cur 20
    National Loans, 1, 0, Cur, nil, 3, 1 ; Tra
    Stock Exchange, 1, 0, Tra, nil, 3, 1 ; Eco
    Foreign Interests, 1, 0, Eco, nil, 3, 1 ; Cor
    Financial Sectors, 1, 0, Cor, nil, 3, 1 ; Med 50
    Corporate Society, 1, 0, Iro, Min, 2, 3 ; Dem

    -----------------------------------------------------------------

    Nationalism, 1, 0, nil, nil, 1, 1 ; Cst
    Patriotism, 1, 0, Ldr, nil, 1, 1 ; Cer
    Officer Corps, 1, 0, Cer, nil, 1, 1 ; Ldr

    Civilian Draft, 1, 0, Cmn, nil, 1, 1 ; Csc
    Infantry Tactics, 1, 0, Amp, nil, 1, 1 ; Tac
    Airborne Tactics, 1, 0, Tac, nil, 1, 1 ; CA
    Elite Forces, 1, 0, Csc, nil, 1, 1 ; Amp

    Japanese Warfare, 1, 0, Mon, nil, 3, 0 ; Gun 35
    Partisan Tactics, 1, 0, PT, nil, 1, 1 ; Gue

    Artillery, 1, 0, SE, nil, 1, 4 ; CoL
    Heavy Artillery, 1, 0, Alp, nil, 0, 4 ; Whe

    Armoured Tactics, 1, 0, CA, nil, 1, 1 ; Mob

    Armoured Vehicles I, 1, 0, Cmb, nil, 1, 4 ; Stl
    Armoured Vehicles II, 1, 0, Eng, nil, 1, 4 ; Alp
    Armoured Vehicles III, 1, 0, Whe, nil, 1, 4 ; SE

    -----------------------------------------------------------------

    Atom Research I, 1, 0, Roc, nil, 3, 4 ; Pot 65
    Atom Research II, 1, 0, Pot, nil, 3, 4 ; Mag 45
    Atom Research III, 1, 0, Mag, nil, 3, 4 ; Ref

    Atomic Tests I, 1, 0, Exp, nil, 2, 4 ; Wri
    Atomic Tests II, 1, 0, Wri, nil, 2, 4 ; Bro
    Atomic Tests III, 1, 0, Bro, nil, 3, 4 ; Esp

    Atom Bomb, 1, 0, Ref, nil, 3, 4 ; NF

    -----------------------------------------------------------------

    Admiralty, 1, 0, Cst, nil, 2, 2 ; Nav
    DD Ship Class, 1, 0, Nav, nil, 2, 2 ; Pla
    CA Ship Class, 1, 0, Pla, nil, 2, 2 ; War
    BB Ship Class, 1, 0, War, nil, 2, 2 ; Hor
    CV Ship Class, 1, 0, NP, AFl, 2, 2 ; Chi
    Super BB Ship Class, 1, 0, Chi, nil, 2, 2 ; Sea 75
    SS Sub Class, 1, 0, Ato, nil, 0, 2 ; Map
    Improved Naval Tactics, 1, 0, Hor, nil, 2, 2 ; NP

    -----------------------------------------------------------------

    Air Force, 1, 0, Cst, nil, 0, 2 ; AFl 0
    AA Emplacements, 1, 0, AFl, nil, 0, 2 ; Rec

    Light Bombers, 1, 0, AFl, nil, 0, 2 ; Ato
    Medium Bombers, 1, 0, Map, nil, 0, 2 ; Ast
    Heavy Bombers, 1, 0, ToG, nil, 0, 2 ; Sth

    Fighters I, 1, 0, AFl, nil, 0, 2 ; Fli 30
    Fighters II, 1, 0, Fli, nil, 0, 2 ; Phy
    Fighters III, 1, 0, Phy, nil, 0, 2 ; Rob

    Advanced Fighters, 1, 0, Ato, nil, 0, 2 ; ToG

    Advanced Aeronautics I, 1, 0, SFl, nil, 2, 4 ; Gen
    Advanced Aeronautics II,1, 0, Gen, nil, 2, 4 ; Exp
    Advanced Aeronautics III,1, 0, NF, nil, 2, 4 ; SFl

    I reckon we could edit and use this sturcture as a guide.

    PS
    Are we going to allow diplomatic options for this scen?
    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

    Comment


    • #32
      What is so special about Academia's formula?

      It looks like an ordinary tech tree to me.
      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

      All those who want to die, follow me!
      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

      Comment


      • #33
        Well, yes it is...
        But it is how it is used is the charm!
        Academia opened my eyes to a new way of doing a tree.
        Giving everyone the techs, but using the X1-X7 techs to restrict the units to their various factions.

        Of course the categories can be as selective as we want...

        Meaning private or share-alike tech areas...
        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

        Comment


        • #34
          Dude thats the oldest trick in the book!

          All the scenarios in Microprose's Conflicts in civilization have it!
          "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

          All those who want to die, follow me!
          Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

          Comment


          • #35
            Dude thats the oldest trick in the book!
            hehe... i know!!!!
            Anyway, it seems that our old friend, mr. curtstibling, didn´t have that recipe

            I just simply freed his mind
            South Atlantic Conflict v1.2 - Civ II Scenario
            Iron Curtain v1.1 - Civ II Scenario

            Comment


            • #36
              My mind is freeee!

              Sometimes when you are creating stuff, you forget the simple solutions!
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

              Comment


              • #37
                Meanwhile... do you have some graphics for me?
                Though everything I need is these ones from DVII. So forget my first question!

                If I should have some special request I will come and grouch again!
                Deutscher Meister 2004: WERDER BREMEN

                Comment


                • #38
                  EEK I always hated these codes... I have some ideas yet and I tried to explain my ideas in this following text.

                  Perhaps you can see what I thought of.
                  The problem is: Where can I start? All these nasty rules lines...

                  EDIT: I tried to translate...

                  So what do we need?
                  Techs, given per :
                  "Moskau taken"
                  "Leningrad taken"
                  "Stalingrad taken"
                  (2 of those should be the techs which give you the "modern city" gfx)

                  if you have those you get:
                  "Großdeutsches Reich" (or Eternal Reich)
                  which allows:
                  Wonder: "Russischer Untermensch"(Hooverdamm)
                  Unit: Russian Slave

                  -------

                  Then there should be basis techs like:
                  Infantrie I
                  Infantrie II
                  Infantrie III

                  (which give the individual Inf to every civ)

                  Panzer I
                  Panzer II
                  Panzer III

                  (the same thing with Panzers...)

                  Air Force I
                  Air Force II
                  Air Force III (I need a neutral term for "Air Units")

                  (...and Fighters as well as Bombers...)

                  Bomber I
                  ...

                  Bomber III
                  Last edited by Cifer Almasy; September 20, 2003, 13:01.
                  Deutscher Meister 2004: WERDER BREMEN

                  Comment


                  • #39
                    Some questions to experts:
                    Where shall I start with the tree?
                    Should I just begin with the first tech and change names preqs and stuff till the last?
                    And what techs are important regarding that they have a special meaning?
                    Which ones change graphics, e.g.?
                    Which two were these which changed to "modern" city gfx?

                    I am a little swampt...

                    PS: ehm... what was the difference between "nil" and "non" as preqs?
                    Deutscher Meister 2004: WERDER BREMEN

                    Comment


                    • #40
                      Where shall I start with the tree?
                      Should I just begin with the first tech and change names preqs and stuff till the last?
                      That's what I usually do when I build a techtree "from scratch". Take a pen and lots of paper and draw a tree.

                      And what techs are important regarding that they have a special meaning?
                      Which ones change graphics, e.g.?
                      Which two were these which changed to "modern" city gfx?
                      I'm not sure, but "Industrialization" may change city graphics to industrial, and "electronics"+"automobile" to modern.

                      PS: ehm... what was the difference between "nil" and "non" as preqs?
                      "nil": No pre-requisite.
                      "no": Impossible to research.
                      "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
                      "España es un problema, Europa su solución" (Ortega y Gasset)
                      The Spanish Civilization Site
                      "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

                      Comment


                      • #41
                        Thanks!

                        It is really nice how people here at the scenario league help each other. I really love this community...
                        Deutscher Meister 2004: WERDER BREMEN

                        Comment


                        • #42
                          Jim, Curt and I had an idea (in fact the original idea came from me ) and I think its grandiose:

                          We decided to combine units to "COMBAT UNIT" - Units:
                          That means combined Fighter-Bomber Units to simulate real Air Attacks (as single Bombers always cooperated with Fighter support and just together were able to destroy enemys Army,while Bobers in fact often just destroyed strategic targets which opens space for fighter attacks).
                          I thought of two categories of Aircraft units:
                          Attacking Combat Units (Stuka/Me) for example and Defense Combat Units (ME/AA Batterie).
                          Also Infantry always had some cannons with them and perhaps a little Flak or something (Not every Unit should be changed as I think Long Range Bombers and Tanks should remain as they always used to be).
                          All these ideas have to be developed- so all you WW2 specialists are welcome to post your ideas.
                          The main target is to simulate a Realistic Warfare!

                          So I ask you: What combinations make sense regarding a good result of using lots of different units for well combined attacks?

                          As I am moving house tomorrow (I am going studying in Düsseldorf ) and it may take about 3 weeks until I have my new PC and internet access again, I would like to transfer managing this thread and developing this idea to Jim Panse (if he is back from Denmark) and Curt Sibling- my Project Partners and friends!

                          Thanks in advance,

                          So long, Cifer
                          Deutscher Meister 2004: WERDER BREMEN

                          Comment


                          • #43
                            Self proppelled artillery and tanks,
                            infantry and combat engineers,
                            Tanks and infantry(mobile),
                            Marines and combat engineers,
                            Paratroopers should be solo,


                            And you know i don't think Stukas operated alongside fighter planes.They were capable of defending themselves.

                            Good luck in Dusseldorf!
                            "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                            All those who want to die, follow me!
                            Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                            Comment


                            • #44
                              Stukas were appalling at defending themselves! The Stuka attacks on British convoys in the English Channel and the Chain Home Radar stations at the outset of the Battle of Britain were torn to shreds by the RAF.

                              Stukas were slow and unmanoevrable and insufficiently armed. They were devestating during the attack on Poland and during the battle of France, but were massacred during the Battle of Britain. When up-armed as tank-busters they became useful again against the Russians, but always required a fighter escort. By contrast, the Russian equivalent, the Sturmovik, was as maneouvrable as a fighter and very durable.
                              http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                              Comment


                              • #45
                                Hmmmm......you are propably right fairline.

                                I had that Stuka pilot ace in my mind responsible for shooting down many fighter planes and i took that as a rule.
                                "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                                All those who want to die, follow me!
                                Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                                Comment

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