Hey guys, I have begun working on a new version of my 2194 Days of War Gigamap scenario. I decided I wanted to make a completely open ended WWII scenario after playing some Hearts of Iron recently. It will still be primarily PBEM based, but I plan on making it playable for single player also. I haven't decided if I want to make it start in January 1939 or 1936 sometime like Hearts of Iron is, and I am open to suggestions as to when it should begin. I am leaning towards early 1939 because I have no way of being able to have all of the seperate countries taht did not join the Axis until later. I have decided on which countries to use mostly, but if anyone can come up with a better design as to who can control the French let me know.
Here are my preliminary ideas:
-Countries
-----Soviet Union
-----Japanse Empire
-----Axis (Germany, Romania, Austria, Italy, Chech)
-----Eastern Allies (much like Curt's Dictator Scenario Balkans, China)
-----USA
-----British Allies (UK, Norway, Low Countries, France)
-----Neutral Allies
-Technology is very expensive and it will be driven almost exclusively through trade generated by freight
-Roads will only be used to connect cities, there will not be road networks leading everywhere, roads will take longer to build than normal
-Railroads can be built, but the technology needs to be researched and it will take longer than usual to build a railroad
-Industry (mines) can be built on any terrain except for mountains. It will take a very long time to build but it will allow for any city to become an industrial center
-Technology will be militarily focused and will allow each player and country to focus on what they want to build, tanks, navy, airforce etc.
-Less wonders will be placed at the start of the scenario
-Make it very detrimental to the player for focusing exclusivley on one branch of the military by making each additional unit much better than the first
-USA will start furthest behind in military tech, have good economic technology, and very good industrial technology
-USA units will be cheap, but weak
-Axis units are expensive, but strong
-Japan will have the best infantry
-Soviets will have cheap untis wth average strength
-British units will be average cost and average strengthed
-Eastern units are very good on the defense
-Neutrals cannot build more units
As many of you will notice, many of these ideas came from CurtSibling who I feel is probably the best scenario creator right now. His ideas are very, very good and hopefully they will make this scenario very good also.
Pap
Here are my preliminary ideas:
-Countries
-----Soviet Union
-----Japanse Empire
-----Axis (Germany, Romania, Austria, Italy, Chech)
-----Eastern Allies (much like Curt's Dictator Scenario Balkans, China)
-----USA
-----British Allies (UK, Norway, Low Countries, France)
-----Neutral Allies
-Technology is very expensive and it will be driven almost exclusively through trade generated by freight
-Roads will only be used to connect cities, there will not be road networks leading everywhere, roads will take longer to build than normal
-Railroads can be built, but the technology needs to be researched and it will take longer than usual to build a railroad
-Industry (mines) can be built on any terrain except for mountains. It will take a very long time to build but it will allow for any city to become an industrial center
-Technology will be militarily focused and will allow each player and country to focus on what they want to build, tanks, navy, airforce etc.
-Less wonders will be placed at the start of the scenario
-Make it very detrimental to the player for focusing exclusivley on one branch of the military by making each additional unit much better than the first
-USA will start furthest behind in military tech, have good economic technology, and very good industrial technology
-USA units will be cheap, but weak
-Axis units are expensive, but strong
-Japan will have the best infantry
-Soviets will have cheap untis wth average strength
-British units will be average cost and average strengthed
-Eastern units are very good on the defense
-Neutrals cannot build more units
As many of you will notice, many of these ideas came from CurtSibling who I feel is probably the best scenario creator right now. His ideas are very, very good and hopefully they will make this scenario very good also.
Pap
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