Anyone knows how trade routes work? And how is a city's trade goods determined? At random, or via some number seed when the city is built?
Seems they change at random each time a game is loaded, and modifications made using CivCity seems to be lost forever. This leads to very unrealistic trade situations, where a lot of cities will supply items no cities demand at all. And likewise, demanding of items not in supply.
Do they change in a game in progress, for cities already built? -seems I have to check up on that one.
And one additional question : is it ever possible for a fundy government to fall?
Seems they change at random each time a game is loaded, and modifications made using CivCity seems to be lost forever. This leads to very unrealistic trade situations, where a lot of cities will supply items no cities demand at all. And likewise, demanding of items not in supply.
Do they change in a game in progress, for cities already built? -seems I have to check up on that one.
And one additional question : is it ever possible for a fundy government to fall?
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